Someone should so start a Hackmaster fan site called EN Wurld. It would rock.diaglo said:ENWurld???![]()
Someone should so start a Hackmaster fan site called EN Wurld. It would rock.diaglo said:ENWurld???![]()
hong said:Someone should so start a Hackmaster fan site called EN Wurld. It would rock.
fusangite said:I agree that this is a problem. That was my experience the first time I tried to engage in debate about it. But that doesn't take away from the fact that
(a) it's hard to understand; and
(b) it is, for all its warts, the only properly constructed theoretical framework for discussing RPGs
I mentioned the idea of underlying assumptions: I find one of the ways that the model is most likely to provoke the cross-purpose talk is if your idea about RPGs centres on the specialness of the GM's role.
fusangite said:(b) it is, for all its warts, the only properly constructed theoretical framework for discussing RPGs
Psion said:It also seems to me that the theories there often obsess on the aphids on the bark of the trees to realize that they are in a forest.
Rayston said:What would you guys suggest as an alternative to "The Forge"?
i.e A website that discusses game theory and design in an intelligent manner.
Thank You
Rayston
Except that applying terms in order to identify and define something is labeling. And yeah, the idea that the concepts are wholly or in part exclusive from one another is hogwash. At least in theory, the more that multiple subsets are used in successful tandem in a game, the more satisfying an experience it would be.Much torment has arisen from people perceiving GNS as a labelling device. Used properly, the terms apply only to decisions, not to whole persons nor to whole games.
fusangite said:I think the Forge is a great achievement considering the meagre or non-existent reward it provides people like Ron Edwards.
diaglo said:i understand stereotyping... so i don't like it.