Turjan
Explorer
Akrasia said:D&D in any of its incarnations is far away from being remotely 'simulationist'.
I don't think that's correct. D&D has a strong gamist aspect (let's say 40%; of course, this differs according to gaming group), because it's got a very predomininant rules set; it has a strong simulationist aspect (I'd say another 40%), because it's simulating its own, well know genre that is more or less set in stone since the 1970's (people like their elves and dwarves
 ); it's about 20% narrativist, because character development is usually optimized along gamist considerations, but not so often according to the logics of a story (I say it again: this points varies with gaming group). This percentages are not set in stone
); it's about 20% narrativist, because character development is usually optimized along gamist considerations, but not so often according to the logics of a story (I say it again: this points varies with gaming group). This percentages are not set in stone  .
.Sorting games into single groups of the GNS characterization does not make sense. On the other hand, assigning percentages succeeds pretty well in characterizing the general feel of a game.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		