Plane Sailing
Astral Admin - Mwahahaha!
I don't thing I use the term 'videogamey'.
If I were to use it, I think I would identify it with aspects of 4e which it appears to that the designers drew from successful MMOs.
a) Defender/Striker/Healer(aka Leader)/Controller roles, and focusing classes around the ability to meet particular roles
b) Recharge mechanics (per encounter, daily) for all classes.
c) monster power scales linearly with character power (probably first really introduced with 3e, perhaps?)
I'm not putting a value judgement on these, not saying that they are objectively good or bad. It just seems to me that they are aspects which the 4e designers noticed were important in popular MMOs/cRPGs and they decided could be fruitfully added to tabletop D&D.
My observation is that some people like these things, and some people don't like these things
Cheers
If I were to use it, I think I would identify it with aspects of 4e which it appears to that the designers drew from successful MMOs.
a) Defender/Striker/Healer(aka Leader)/Controller roles, and focusing classes around the ability to meet particular roles
b) Recharge mechanics (per encounter, daily) for all classes.
c) monster power scales linearly with character power (probably first really introduced with 3e, perhaps?)
I'm not putting a value judgement on these, not saying that they are objectively good or bad. It just seems to me that they are aspects which the 4e designers noticed were important in popular MMOs/cRPGs and they decided could be fruitfully added to tabletop D&D.
My observation is that some people like these things, and some people don't like these things
Cheers