FireLance
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So, your definition of "videogamey" is that a game system is "videogamey" if it prohibits a player from taking an action even though the consensus of all the players at the table is that it should be possible?And it's hard to pare either my own or Oran77's definition down to a nice shortable quote, but I think that if you read both you'll find the idea of reducing player choice and DM dependency are aspects of both of our definitions. So very clearly, amongst the people who wrote all the above, there is some clear idea of what they mean and communication is taking place between us. Furthermore, there are several people that tried to answer the question with examples, whose objections to the examples would I think fit into one or more of the attempts by others in the thread to generalize.
If the above was done by a human DM, we would call it "railroading". Hence, a game system is videogamey if the system (instead of the DM) railroads the players?
EDIT to add: But to make a broader point, restrictions of choice and action may be features of many videogames, but they are not a characteristic unique to them. In fact, any interactive medium that does not have a human on the other end to adjudicate the consequences of the players' actions will feature such restrictions to some extent: Choose Your Own Adventure/Fighting Fantasy style gamebooks are prime examples of this. And, as I have alluded to before, if the key issue is that of game systems that restrict player choice and action, that can be discussed on its own merit without using the term "videogamey", which, IMO, doesn't add anything to the discussion.
If you agree with FireLance, record the codeword "Bright Idea" and go to Section 400.
If you disagree with FireLance, record the codeword "Change Lightbulb" and go to Section 14.

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