Rackhir said:
Actually a lot of time (60-80%) we fight because we're not given a choice in the matter.
That generally happens after the PCs enter an area which they know is dangerous, like in Xen'drik or in/around Yarkuun Draal.
There's no alternative or option to avoid the fight like with most of the battles when we were travelling across Skull Island. We were constantly ambushed with seemingly no chance to detect or avoid the fights.
Actually, IIRC, there were two successful ambushes on Skull Island, i.e. the forest trolls and the dragon. The singing tree was heard at a distance, the dinosaur swarm spent two rounds sitting around and chirping before attacking, the hill giant group was heard coming and ambushed by you guys, the drider + dolgrims and the PCs went at each other the same time, the hill giants + fire giant got ambushed by the PCs, and so on.
Player memories are notoriously unreliable things
One of these days we are going to just simply state that we are locking ourselves in a room for enough sessions to level.
Would you really prefer to do that rather than all of the things that occur in one session? If you are serious, which I hope you aren't, I think you might be overestimating the chances of the other players/PCs agreeing with you/Nameless about it.
Which is the flip side of not getting XP for doing stuff since it essentially removes the incentive to actually do something. Why bother going and fighting the dragon when not doing so gets you the same reward and at a much lower risk level and expenditure of resources.
The way I figure it, one does stuff in the game because it's fun. My PCs go out there and encounter people, travel to strange places, and fight a bunch of weird things because they're all fun to do. And since the fun is often existing on a metagame level, I create PCs who have in-character reasons to actually do the things that will be fun for me as a player.
I'm betting that if you ask the other players whether they want to (a) spend six hours sitting around the table just talking among themselves with nothing occurring in-game and get 5000 XP for it and (b) having one of our normal sessions and getting 1000 XP for it, they'll pick the latter.
Of course, I could be wrong.