The High Aldwin
You remember the big hits and/or the important hits (through dramatic tension).For 6-8 hours. Sure, you got through 6-8 combats but do you remember any thing that happened in any of them?
One of the issues IMO is most often any combat maneuvers don't deal damage, so players default to attacking because reducing the target to 0 hit points is the fastest way to end the fight.
Which I find ironic in cases where the enemy has a weapon, because disarming those weapons would be the fastest way to end the fight.
Anyway, so performing a maneuver needs to grant some advantage equitable to dealing damage, or why bother doing it?