GMforPowergamers
Legend
from your mouth to god earBo9S martial adepts. 4e fighter. Next playtest fighter circa packet 5.
from your mouth to god earBo9S martial adepts. 4e fighter. Next playtest fighter circa packet 5.
this is more a system update, but yeah I would like to see weapons matter more.One of the things that made the 4E fighter stand out for me was that weapon choice actually mattered because of the feats and powers associated with each weapon type. Axes were less accurate but got bigger crits, spears and polearms were better for tripping and forced movement, swords were more accurate and better for attacks of opportunity (and therefore controlling your opponents' movement), hammers could daze and stun, etc. For a complex fighter, your choice of weapon should have as much an effect on your character's play style as a wizard's choice of spells does.
this is a good idea and can be bolted on to fighting styles if you givve the class multi.(Throwing out different ideas separately for discussion.)
My complex fighter has Stances. Only one can be active at a time, and while active they grant an ongoing bonus. Starting and being in a stance generally is noticable. They can add to AC, negate disadvantage, give a bonus to thrown weapons, etc. Stances require Concentration, and a bonus action to start if in combat.
thank god, that is what is needed most.Not all stances are around combat.
I like them...There are ones for forced marches, recovering exhaustion if kept for 1 hour, feats of athletics, and the like. There's also ones like "Ready!" which is not noticeable when assuming/in, but gives a bonus to Initiative, or "Fade to background" which grants stealth-like getting overlooked if you are appropriate to the scene. (Dressed like a guard in the palace, hanging in a tavern, etc.)
Brutal didn't really make much of a difference unless you did dumb shenanigans with a bugbear wielding an oversized execution axe or something.this is more a system update, but yeah I would like to see weapons matter more.
in 4e I loved rogues upgrading the die on some weapons, and getting +1 with others to encourage using those items
Brutal is another thing I want to see brought back
I'm going to disagree here, the Craghammer was an excellent weapon at d10 damage, Brutal 2, giving you an average damage of 6.5, same as a d12.Brutal didn't really make much of a difference unless you did dumb shenanigans with a bugbear wielding an oversized execution axe or something.
it wasn't a really big deal but even a d8 or d10 that you get to reroll 1s is coollBrutal didn't really make much of a difference unless you did dumb shenanigans with a bugbear wielding an oversized execution axe or something.
Eh. In practice you'd be better off just using a warhammer and spending the feat on something better. Only time you'd bother with it is if you get free proficiency.I'm going to disagree here, the Craghammer was an excellent weapon at d10 damage, Brutal 2, giving you an average damage of 6.5, same as a d12.