Really, your class should primarily define "how you do combat", with your background and race covering the other pillars more.Because a class that basically sits on it's hands when out of combat isn't very much fun? I mean "good at combat" is a baseline expectation for classes in 5e- and most classes can do that and more. And it's not like the Fighter is all that much better at fighting than other classes.
Here's the thing (as others have sort of said):I don't understand why people want to give the fighter more social and exploration abilities when there are martial classes that focus on these things. Why should the fighter be a generalist who is good at everything.
What sort of game are we playing?NOTE: This is a + thread -- because I know I myself have been a little dismissive about this concept. Since it keeps coming up, I want to try and actually understand this desire and understand what the missing need is. So please let's all try and keep it both positive and productive.
So, if you are one of the people that feels like there is an unmet need for a "complex fighter" class/build/whatever -- what does that mean to you? What are you looking for in the game mechanics? What is missing, or what is actively restricting this?
One note: let's NOT talk about spellcasters if we can avoid it. We don't need another martials versus casters thread. What I am hoping is we can at least explicitly enumerate what people want, even if we can't solve the situation in this thread. Thanks.
Charming... how about something like:this is a good idea and can be bolted on to fighting styles if you givve the class multi.
thank god, that is what is needed most.
I like them...
one for being charming was my first thought to be honest
Only works if you're playing in a game with an equal distribution of all 3.I wonder how people would view the class "distribution" (for lack of a better term) if you consider the three pillars with an idea of having 20 points to spend.
For example, I could see the following:
Class--------Combat--Explore--Social
Barbarian-------9--------8---------3---
Bard------------5--------5--------10---
Cleric-----------7--------4---------9---
Druid-----------7--------9---------4---
Fighter--------10--------6---------4---
Monk-----------8--------6---------6---
Paladin---------9--------3---------8---
Ranger---------8-------10---------2---
Rogue----------6--------7---------7---
Sorcerer--------6--------6---------8---
Warlock--------7--------4---------9---
Wizard---------7--------6----------6---
Obviously, subclass choices, etc. all have a big impact on this...