Chris_Nightwing
First Post
I'll have a go at pinning down my thoughts on these three..
Wizard
I see the Wizard as the professor. They are at home in a library or quiet study, but when push comes to shove they get out there to take a look at things. So they have considerable knowledge, and their ability to use magic comes through this, just as a mathematician can derive fundamental facts about the universe, only more practical.
I like the idea of different schools, or traditions in wizardry. Whether they would be based on the traditional magic schools (or a reduced version), or styles, I don't know. Within the scope of the academic Wizard I could imagine warmage colleges and research institutes and hedge wizards.
Sorcerer
These guys are the creatives, the artistic savants. Rather than study the universe, the universe has taken a bizarre interest in them and fate has granted them innate magical powers. Everything comes naturally to them without study, but they never have complete control over manifestations of their power. I dislike bloodlines and possessions to explain these features.
Like musicians or artists, their powers are focused around a central talent. I can imagine elementalists in tune with those particular planes, illusionists who can manipulate force, light and sound, and diviners with Cassandra-like knowledge of the future. They are more like superheroes than the traditional Wizard.
Warlock
Warlocks don't have the patience to study magic, and they were never blessed with innate power, so they have sought it out for themselves, or in some cases had it thrust upon them. Their power is granted by some powerful being, but this needn't follow the rules of divinity - once a bargain is struck it cannot be undone by either party.
As well as the traditional Faustian pact with an evil being, I can also imagine the opposite - a character redeemed or chosen by some force of good. In both cases the acquisition of more power results in the loss of some personal quality, as a fair deal with evil or a neccessary sacrifice for good.
Wizard
I see the Wizard as the professor. They are at home in a library or quiet study, but when push comes to shove they get out there to take a look at things. So they have considerable knowledge, and their ability to use magic comes through this, just as a mathematician can derive fundamental facts about the universe, only more practical.
I like the idea of different schools, or traditions in wizardry. Whether they would be based on the traditional magic schools (or a reduced version), or styles, I don't know. Within the scope of the academic Wizard I could imagine warmage colleges and research institutes and hedge wizards.
Sorcerer
These guys are the creatives, the artistic savants. Rather than study the universe, the universe has taken a bizarre interest in them and fate has granted them innate magical powers. Everything comes naturally to them without study, but they never have complete control over manifestations of their power. I dislike bloodlines and possessions to explain these features.
Like musicians or artists, their powers are focused around a central talent. I can imagine elementalists in tune with those particular planes, illusionists who can manipulate force, light and sound, and diviners with Cassandra-like knowledge of the future. They are more like superheroes than the traditional Wizard.
Warlock
Warlocks don't have the patience to study magic, and they were never blessed with innate power, so they have sought it out for themselves, or in some cases had it thrust upon them. Their power is granted by some powerful being, but this needn't follow the rules of divinity - once a bargain is struck it cannot be undone by either party.
As well as the traditional Faustian pact with an evil being, I can also imagine the opposite - a character redeemed or chosen by some force of good. In both cases the acquisition of more power results in the loss of some personal quality, as a fair deal with evil or a neccessary sacrifice for good.