What part of the 2e thief would you take? I remember thinking nothing positive of the 2e rogue.
Fighter: Halfway between 3e and 4e; if you could make a 4e fighter with feats, 3e would win.
Cleric: 2e (specifically, specialty priests).
Rogue: 3e (except for the blanket immunity to sneak attack that was so common).
Wizard: 1e with 4e elements (specifically, at will spells/powers).
Monk: an unenthusiastic vote for 3e as the best of a bad lot.
Lanefan
Frankly I'm surprised the 3e version isn't polling stronger, though I suppose its execution was weak compared to the concept (the definition of ideal coming into play, perhaps).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.