What edition had the ideal version of each class?

Cleric and Rogue 3e, except that high level Clerics are... somewhat powerful.

Forgot to mention that 3e Cleric would become pretty much optimal IMO, if you take out about half the shared spells in favor of making all domains as interesting as the best ones.
 
Last edited:

log in or register to remove this ad


Fighter - very split with this. I like the 4th fighter, but also think the BECM fighter was the best. I'd like both available to the player.

Cleric - 2nd

Theif - 3e

Wizard - Arcana Evolved (what that doesnt count? oh.... ok....) Pathfinder, or maybe even 2nd :)
 

Fighter: BECM with 3.5 feats
Cleric: BECM with 3.5 swappable healing
Mage: BECM (or 3.5 Sorcerer) with One 4.0 at-will
Thief: probably 3.5 (eliminate percentile dice)
Paladin: BECM with 3.5 smite evil
Ranger: BECM "druidic knight" with 3.5 tracking & some Thief skills
 

Great question!

I'm not sure how to answer though, there is an element of "apples and oranges" to this. Each class-edition is judged in it's own context. Part of what made a 2e wizard what it is is how it compared with the other classes and monsters of that edition (also how it used the magic items available, etc, etc). Very difficult question.

The one I know for sure, to echo others, is that of the specialty priests of 2e. I LOVED how your choice of deity made a real difference on your character's options and abilities. We house-ruled these even further for more flavor. Wasn't entirely balanced at times, but it really added depth and flavor to our campaigns.
 

Fighter: AD&D
Ranger: AD&D
Paladin: AD&D
Magic-User: AD&D
Illusionist: AD&D
Cleric: AD&D
Thief: AD&D
Assassin: original D&D
Bard: THE DRAGON
Monk: I'll hold my nose and say AD&D but I don't particularly care for any of them. I hate that one the least.
 

Fighter: PF

Rogue: PF

Wizard: PF

Cleric: PF

(PF counts, right?)

Other things I can go back and forth on, but the PF versions of the basic classes (including the archetypes) are much better than any other incarnations. Their takes on the other classes (the barbarbian for instance sucks, while the sorcerer is great) vary, and their non-class rules are not all good, but they absolutely nailed the basic four.

Of games with D&D on the label, I think the 2e versions are the best, since I now tend to see 3.X's classes as written as limited versions of the PF versions.
 


The Fourth Edition (before Essentials) had the perfect versions of almost every class except the Seeker and Witch. But I am starting to enjoy Pathfinder, having been compelled to play it by circumstances.

Fighter 4e
Cleric 4e
Rogue 4e
Ranger 4e
Wizard 4e
Warlock 4e
Sorcerer 4e
Bard 4e
Artificer 4e
Barbarian 4e
Druid 4e
Paladin 4e
Runepriest 4e
Shaman 4e
Warden 4e
Monk 4e
Swordmage 4e
Psion 4e
 
Last edited:

Fighters, barbarians, paladins - 4e or 3e+Book of 9 swords
Clerics, Wizards - 2E
Psions - 3E
Warlocks - 4E
Rogues, Bards, Rangers - 3E
 

Remove ads

Top