IceBear said:I also remember being 12 and starting to play OD&D and we never "roleplayed". It wasn't until we turned 15 or 16 did we start to delve into those areas...
You never spoke to an NPC, in all those years?

IceBear said:I also remember being 12 and starting to play OD&D and we never "roleplayed". It wasn't until we turned 15 or 16 did we start to delve into those areas...
S'mon said:You never spoke to an NPC, in all those years?![]()
Not having played 2E, I ask: how was this handled under that edition?MerricB said:AD&D's role-playing system boiled down to a single die roll, as does 3E. Except, it was even more strict:
But see, it had more syllables. And as everyone knows, the quality of roleplaying is directly proportional to the number of syllables involved.MerricB said:AD&D's role-playing system boiled down to a single die roll, as does 3E. Except, it was even more strict:
"Any intelligent creature which can be conversed with will react in some way to the character that is speaking. Reaction is determined by rolling percentile dice, adjusting the score for charisma and applicable loyalty adjustments as if the creature were a henchman of the character speaking, and the modified score of the percentage dice is compared to the table below:
"01-05 - Violently hostile, immediate attack
06-25 - Hostle, immediate action
26-45 - Uncertain, but 55% prone toward negative
46-55 - Neutral, uninterested, uncertain
56-75 - Uncertain, but 55% prone toward positive
76-95 - Friendly, immediate action
96-00 - Enthusiastically friendly, immediate acceptance"
S'mon said:You never spoke to an NPC, in all those years?![]()
WizarDru said:Not having played 2E, I ask: how was this handled under that edition?
Bendris Noulg said:What I'm saying is that if you are playing D&D without any role-playing, you are not playing a role-playing game (although you are without a doubt still playing D&D).
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Now, see, this is whay I'm talking about. Yes, you got better with it through the experience of gaming, but I posit that this process occured faster because it was in the rulebooks. In comparison, the typical player is more inclined now to do exactly what the PH says because he's also inclined to believe that not doing so "unbalances" the game, and the weight granted to role-playing in the PH doesn't amount to squat.IceBear said:...we tended to do it...without taking our *characters'* motives into account...
For some folks, this would be the same as fudging or railroading when, in fact, it is simply ensuring that the NPCs are acting and reacting in a logical, sensible manner as the situation dictates rather than having the situation become completely unplausible because of a lucky roll or maxed-out Social Skills. I.E., the role and role-playing before the roll and rollplaying.Though, truthfully, 2E first says "the creatures should react in the manner the DM [thinks/feels?] is most appropriate to the situation"...
So Doom is an RPG?billd91 said:Just by deciding what a character unlike you and in a setting unlike the one around you is doing, you are role-playing.
Bendris Noulg said:However, it doesn't change the fact that a player having a PC say something outrageously stupid should invoke the most likely response for doing so regardless of the die roll.