FrogReaver
The most respectful and polite poster ever
Solution to mounted combat is to give mounts levels. A level 5 warhorse should be a spectacle to behold!
My expert horse that unlocks doors with his lips (also, this is my real horse)The sidekick rules work for levelling up horses.
I don't know what Descent into Avernus does with vehicles. For handling those creatures, though, I'd say that the rules I put together should work the same for them, mostly. They wouldn't be set up to do anything directly combat related, but if they are significant player property, the equipment aspects should still be appropriate. Probably not if it was just a rented wagon or something, though.Also, while it's probably beyond the scope of a normal cavalier, what about carts, wagons and other vehicles drawn by a mount or multiple mounts. Should they be handled using the same mount rules? I'm not particularly fond of the vehicles rules from Descent into Avernus and would like a somewhat streamlined version of that and possibly the ship rules from Saltmarsh.
That would be because “Defender” is a very useful niche for general fighter stuff while simultaneously making mounted combat much more viable. Solving one of the main problems with the archetype.The Cavalier fighter would be cool if it wasn’t randomly also the defender fighter.
Not really. You can just write abilities that protect the mount.That would be because “Defender” is a very useful niche for general fighter stuff while simultaneously making mounted combat much more viable. Solving one of the main problems with the archetype.
Great. Why is it the niche of the cavalier, which has no history I can think of for being a defender/guardian/etc, rather than the guy leader the charge?The ability to make it harder for foes to hit your allies whilst punishing them for attempting it is equally great whether you’re ‘grabbing aggro’ from the rogue or disincentivising attacks against your mount.
Sure, but it has nothing to do with defender mechanics.The ability to always land on your feet when knocked off your mount further disincentivises attacking said mount as not only will doing so give the fighter free attacks & have disadvantage to hit anyway, but even if you kill the horse you don’t get much out of it, whilst being a small enough boost that it doesn’t require you nerf the Cavalier in general combat.
That doesn’t sound anything like a cavalier, but okay.Grab Sentinel with one of your bonus feats & now nobody can attack your horse without you getting a reaction attack immediately, a bonus attack on your turn & disadvantage on the roll to do so, for no practical benefit to the foe even if successful. Grab a lance to keep enemies at range if you’re still skittish, if they get close, drop it and draw steel!
For every ability dedicated solely to protecting a mount, that’s one less ability for general use. One of the main critiques of the Cavalier archetype in a game that doesn’t always allow use of a mount. Abilities that are generally useful but that synergise with mounted combat solve this issue neatly.Not really. You can just write abilities that protect the mount.
Sure, but it has nothing to do with defender mechanics.
If you think charging in with lance in hand & sword on your side doesn’t sound like a cavalier we’ll have to agree to disagree.
Even though doing so is often the most effective option if you can pull it off, particularly if your foe is mounted and you are not.I'll just note that few fantasy movies have as consistent a tendency to run into, well, area effects, and you relatively rarely see someone deliberately try to take a horse out from someone