Bedrockgames
I post in the voice of Christopher Walken
That dude was a Noble Warrior at best. He wouldn't know which end of a lance to point at a charging enemy, let alone how to ride a horse.
He was the Chandler of D&D
That dude was a Noble Warrior at best. He wouldn't know which end of a lance to point at a charging enemy, let alone how to ride a horse.
I would just tell you castles look cool and magic ballista are even cooler.Whenever I bring up the castle design, I get told "flying enemies aren't that common, lol". I often wonder what game some people are playing.
What about all the burrowing enemies that could totally destroy a castle? Bulettes and Delvers and Ankhegs and Earth Elementals being just the more well known examples.I would just tell you castles look cool and magic ballista are even cooler.
That's why you have a single man with a set of adamantine knuckles and the ability to strike the earth in a massive shockwave on retainer.What about all the burrowing enemies that could totally destroy a castle? Bulettes and Delvers and Ankhegs and Earth Elementals being just the more well known examples.
One where the frequency of flying enemies is very much informed by the specifics of the campaign setting.Whenever I bring up the castle design, I get told "flying enemies aren't that common, lol". I often wonder what game some people are playing.
Now if Feat slots were like Spell slots in that you could have more Feats in your knowledge-bank than your number of available Feats slots at your level, and could swap out Feats on a daily basis (so you could figure out what you probably would be doing for the day and could plug in the feats that would be the most useful to you)... at that point, sure, select and have Mounted Combat as an option in your back pocket. That way if/when you ever find yourself in a situation where you are going to need it... you can "unprepare" your Actor feat for the day (for example) and "prepare" Mounted Combat instead (using admittedly completely wrong terminology for what the system is asking of us to do, LOL).
I'd like to point out that at various times during D&D:HAT, the characters were riding horses to and fro. And so many fantasy movies have had scenes with mounted combat (Willow, LotR, etc.) that it really ought to be a staple of D&D.
For the same reason that D&D worlds have open-topped castles...[/SIZE]
If D&D can handwave attacking specific body parts, I can live with not being able to target the mount without a special attack (and essentially give mounts an improved form of Evasion).I'll just note that few fantasy movies have as consistent a tendency to run into, well, area effects, and you relatively rarely see someone deliberately try to take a horse out from someone or kill the horses while unattended. The first is absolutely not true in D&D, and players are generally unwilling to assume the second won't happen.