cdsaint
First Post
The 2 feats I'm fondest of are improved trip and knockdown. This way, say a 2nd level human fighter can make an attack, if he hits and does 10 or more points of damage he gets a free trip attack. If he manages to trip his opponent, then he gets a free follow up attack.
If your fighter has a good strength, and uses a 2 handed weapon, chances of doing 10 points of damage are good.
If you're having trouble hitting your opponent, just make a trip attack. If you trip him, his AC drops by 4 for as long as he's prone. His attacks also suffer a -4 penalty while he's prone.
This works well against most opponents, 4 legged (or more) or large creatures, or worse yet LARGE 4 LEGGED creatures being the exceptions.
If I recall correctly, there is a feat that eliminates the penalties for fighting prone. I plan on taking it for my fighter in the future, but in the meantime it could cause some problems for him.
In any event, I think this feat combination is great. It allows an extra attack, lowers your opponents AC, and his chances to hit. It just doesn't get any better than that at low levels.
Chris
If your fighter has a good strength, and uses a 2 handed weapon, chances of doing 10 points of damage are good.
If you're having trouble hitting your opponent, just make a trip attack. If you trip him, his AC drops by 4 for as long as he's prone. His attacks also suffer a -4 penalty while he's prone.
This works well against most opponents, 4 legged (or more) or large creatures, or worse yet LARGE 4 LEGGED creatures being the exceptions.
If I recall correctly, there is a feat that eliminates the penalties for fighting prone. I plan on taking it for my fighter in the future, but in the meantime it could cause some problems for him.
In any event, I think this feat combination is great. It allows an extra attack, lowers your opponents AC, and his chances to hit. It just doesn't get any better than that at low levels.
Chris