Nymrohd said:4E seems to be like a game where I will have time to consider combat strategies instead of wasting tons of time fixing up stat blocks. Thumbs up on that.
Voss said:The worrisome thing about that is that a lot of DMs have basic math skills, but no artistic talent whatsoever. When they get creative, Rocks fall and everyone dies.
I think that monster creation will actually be extremely consistent, which is a *vast* difference from 1e/2e. If monster level matches up with a predictable range of stats (attack bonus, expected damage per round, save bonuses, AC, movement mode, most powerful non-damaging spell ability, etc.), then that's highly consistent, far more than in 3e, and that's part of it. While 3e's monster system is extremely detailed, it by no means produces consistent results. Between the wonky effects of adding class levels to base monsters, the use of stacking templates, advancing different monster types by Hit Dice, and so on, one ends up with a bloated stat block that also, and most damningly, produces inconsistent and insufficiently predictable results with respect to monster power relative to level/CR.the Jester said:Everything I have seen on monster creation implies that monsters will have expected ranges of certain stats, but that monster creation will be something more like it was in 1e or 2e- the dm pretty well makes 'em up. I have gotten a strong impression that the designers are trying to stay away from the complicated "edit with a fine toothed comb" type of monster creation that is fun for a numbers cruncher but sucks if you just want a quick monster.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.