the Jester said:
Everything I have seen on monster creation implies that monsters will have expected ranges of certain stats, but that monster creation will be something more like it was in 1e or 2e- the dm pretty well makes 'em up. I have gotten a strong impression that the designers are trying to stay away from the complicated "edit with a fine toothed comb" type of monster creation that is fun for a numbers cruncher but sucks if you just want a quick monster.
I think that monster creation will actually be extremely consistent, which is a *vast* difference from 1e/2e. If monster level matches up with a predictable range of stats (attack bonus, expected damage per round, save bonuses, AC, movement mode, most powerful non-damaging spell ability, etc.), then that's highly consistent,
far more than in 3e, and that's part of it. While 3e's monster system is extremely
detailed, it by no means produces consistent results. Between the wonky effects of adding class levels to base monsters, the use of stacking templates, advancing different monster types by Hit Dice, and so on, one ends up with a bloated stat block that also, and most damningly, produces inconsistent and insufficiently predictable results with respect to monster power relative to level/CR.
IMO, a good example of simple but consistent monster design is the villain class system from Iron Heroes. You pick the type of villain you want (dreaded sorcerer, demonic brute, warleader, stealthy assassin, etc.) and the needed CR, and then just assemble the values from a table. It allows a fair bit of customization (though far, far less than for standard 3e NPC or classed/advanced/templated monster builds) while ensuring that a CR 6 demonic brute will actually *be* a CR 6 challenge even if you customize it somewhat.