Jahydin
Hero
No mention of Hackmaster yet?
Need detailed rules on:
How to handle arrow wounds? Size modifiers to d10,000 Crit Tables? An exhaustive list of skills with varying degrees of mastery (and a system that makes it even harder to learn as your mastery increases)? A whole system on armor damage and how it affect AC? More realistic stat bonuses (Melee "To Hit" is based on Dex and Int for instance)? No combat rounds, just segments that tic up that you can act on depending on weapon speed?
I could go on an on. Even if you don't ever play it, it sure is a blast to read for those that love clever rules.
Need detailed rules on:
How to handle arrow wounds? Size modifiers to d10,000 Crit Tables? An exhaustive list of skills with varying degrees of mastery (and a system that makes it even harder to learn as your mastery increases)? A whole system on armor damage and how it affect AC? More realistic stat bonuses (Melee "To Hit" is based on Dex and Int for instance)? No combat rounds, just segments that tic up that you can act on depending on weapon speed?
I could go on an on. Even if you don't ever play it, it sure is a blast to read for those that love clever rules.