I;ve never played this style of game before. how does it work? Is it all narrative? Do the Queens define character traits? what do the prompts do?
It's a GMless, all-narrative game, no stats, just random cards (questions and a bunch of sample Queen portraits) and a set of rules on how to answer.
Premise is The Queen is on a secret journey to end the war that has been raging. She has chosen only you, the player characters, to accompany her. You love the Queen. The Queen is an NPC and all your characters revolve around her.
You can, as a group, define the setting as anything that fits that premise: space opera, medieval fantasy...there's even a group that played it as "For the Queen Bee." You define it all in play, by answering questions on the cards that prompt you to develop your character, the Queen, and the setting.
"The Queen trusts you, but no one else in the royal court does. Why?"
"What do you usually do for the royal family? Why does that make you an unlikely choice for this journey?"
"What brings out the Queen's cruelty?"
"Who is this distant power your are travelling to, and why do they make you uneasy?"
On your turn, you either answer the question on the card you draw, or pass the card to someone else that you think would be a better fit. So you all create the story together.
And when you draw "The Queen is under attack. Do you defend her?" each player has to decide. Each character could fight, flee, betray the Queen, or so on, depending on how they have developed their relationship with the Queen. And so the game ends.
I've heard the One Shot Podcast playthrough, and the resulting storytelling can be pretty dynamite. It can be great for worldbuilding as well as coming up with the dark and tragic stories of the Queen's followers.