What geometry do you prefer?

What method of measurement do you prefer?

  • Square grid, diagonals count as one square.

    Votes: 66 18.7%
  • Square grid, diagonals are counted in a 1-2-1-2 (or similar) fashion.

    Votes: 137 38.8%
  • Square grid, diagonals count as two squares (effectively, no diagonal movement).

    Votes: 11 3.1%
  • Hex grid. No diagonals necessary.

    Votes: 76 21.5%
  • No grid; use string or ruler for measurement.

    Votes: 33 9.3%
  • No grid, no physical measurement. It's all mental.

    Votes: 30 8.5%

Steely Dan said:
Like what?
Well, all the problems that stem from having squares of different distances count as adjacent, I guess. Things like the permeable line of men issue I mentioned in the other thread, where you have a group of people standing as close to each other as the rules allow in a diagonal line, and yet that line can be bypassed. Also, I do generally prefer the kinds of assumptions made in manhattan distance, and I am more used to them (and hex grids combine the same assumptions to model space slightly better).
 

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I use the 1, 1, 1, 1 method for my campaigns, only because it's simple and easy to use when tracking distance of movement. I prefer the more realistic 1, 2, 1, 2, but don't like bogging my game down more than necessary. I normally play movement and facing kinda fast and loose to begin with, just so everyone at the table has a good rough idea of who, what and where.

I only use squares for indoor movement, hexes get used for outdoor movement. I'll admit that hexes are better for facing purposes over squares, if i wanna worry that much about it.

I don't use the standard 5x5 square. My squares represent 1 meter, just big enough to account for a person and their gear (hexes are 5 meters across from side to side). I'm a bit old school when looking at maps and think of 1 square equals ten feet (unless otherwise noted), I get 9 squares per one square when interpreting a map this way (or 3 per side). It's also easy to convert that meter into a yard, either way it makes drawing out a more realistically dimensioned sized space much easier (it's a helluva lot easier breaking up that 1" grid into thirds than fifths). The only drawback to this scale is the need for multiple mats to adequately represent large rooms/chambers/area's all at once.

For circular area spell effects, I've modified a compass to fit various marking implements, and actually draw the area of effect out to see who or what get's hit as necessary. I think I may snag Zinovia's scaled template idea, don't know why I didn't think of this before.
 





I would have preferred a multiple-choice poll. Primarily, I go for the '1-1' that 4e will be using. Otherwise, just description and mental muscle will do. The whole '1-2-1-2' thing is annoying as hell IMO.
 



Square grid with the 1-2 movement. Square grids are a lot easier to map than hexes (and graph paper's a heck of a lot easier to find). The diagonals can mess a bit with movement, but the 1-2 isn't that hard to remember, and is about as mathematically accurate as possible while remaining more or less practical.
 

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