What gets me playing Draw Steel and not Pathfinder 2e?

Abilites that combo with other players, and not simply buff, is a key feature of Draw Steel. It is a very gamist game that probably plays best with some meta-talk at the table.

Coleville quotes the X-men's Fastball Special and the Avengers where Iron Man lazerbeams off Captain America's sheild as inspriation.

I understand of the fun of a more simulationist game, where everyone is alone on the battlefield, but this isn't that game.

And to bring some of the PF2e discussion back to topic, this is to some extent the way you get the most out of it. This is very pronounced with some classes (the Redeemer subversion of Champion comes to mind) but applies to some degree with almost all of them.
 

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Abilites that combo with other players, and not simply buff, is a key feature of Draw Steel. It is a very gamist game that probably plays best with some meta-talk at the table.

Coleville quotes the X-men's Fastball Special and the Avengers where Iron Man lazerbeams off Captain America's sheild as inspriation.

I understand of the fun of a more simulationist game, where everyone is alone on the battlefield, but this isn't that game.
I sort of hope this meta-talk becomes less part of the game as the players get more experienced. After all, Iron Man and Captain America doesn't have a 5 minute conversation before blasting. I would think it would be really cool if indeed we get to the sim where the player just calls out "I fire my beam at Cap", letting the other platyer themselves immediately recognise the situation and follow up with "I use my reaction to bounce that off my shield toward the enemy".

Or even better - Cap eats the hit, and shortly after it is reveal that they saw an when better and cooler way to use their reaction, making this play worth it. I think this kind of play might be trough the roof cool.
 
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