Enrahim
Hero
Fastest I can see anyone can move without powers are move + main action degraded to move (which from my reading do not trigger bleed). If you get into a position where you are not chargeable this should be enough to prevent melee main action against you. Similar if you get cover against line of effects. In most typical fantasy skirmish scenarios, I would think these conditions typically would be available within 10 squares.Not by the rules so can't check easily, but can PCs still move at full sprint speed whilst below 0, and what if they get hit again?
Possibly. But see last section in monster book page 25 (possible spoiler for players, so not quoting just in case)But wouldn't that cut both ways? It gives a mechanical incentive to tightly pursue PCs to prevent that from happening.
It is something like that I am thinking as well, which is why I am really curious if this actually can work the way I hope it does.Sorry not arguing for the sake of arguing, if DS! does have a better retreat options than other D&D-ish games, that's major like the way Worlds Without Number is one of the first D&D-ish games which has proper "stealth kill" rules and it genuinely changes how you can approach situations (for the better imo).
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