I picked both LJ and Dangerous Journeys up, but I was terribly disappointed reading through both. Of course, I was in a 3E frame of mind at the time, and if I didn't get rid of the books, I think I'm going to go give them a second look-over.
Mine got sold a while back at the used bookstore in Woodbridge, VA. They actually might've sold, unlike my copy of the old Babylon Project game (which was still there, last I checked).
The world book for Dangerous Journeys was pretty decent, though if you tried to read through it at once it'd get mind-numbing as all getout. Each country had a brief writeup with basic geographical information (languages, products, climate, etc), and a few adventuring ideas. I suspect that they might've been better-served picking a region or two to focus on and go into substantially more detail on; the Iberian/Atlantean area might've been a good choice.
There was a pretty good adventure that came with the main book where you started out as slaves on a galley and had to free yourselves before hitting port.
The system...really didn't shout out to me. It did hie back to old school with a lot of random generation, including whether or not you could be a full caster (20% chance for arcane or divine, and you could get both at once), though partial casters were given advice on how to be playable. Though casters, IIRC, had to be careful about using their spells, as their spell points came back relatively slowly.
One thing I recall is that it used a lot of older measurements, like rods and chains and the like, which, while potentially immersive, wound up being either confusing or required substitution of modern units. Of course, YMMV.
I know there were some people on ENworld who really liked it, and I think there was a guy (Mythusmage? Yeah, I think that was him) who was trying to buy the rights to it off of WotC.
Brad