I've seen a lot of people mention the AL; it's hard for me to judge, because I have no interaction with it. Is organized play really that dominant?
I play at a store that has been designated as an AL store by WOTC. I started playing there over two years ago. At first, there were 2-3 tables running a campaign and every game was AL material. Nowadays, there are 3 tables going and none of them are AL content. Most of the same people have stuck around through this time. I still happily fork down $5 for use of the table, which gets saved as credit for in-store purchases. DMs are gifted $5 credit for each session by the store.
People still walk in expecting AL. Most of them stick around for awhile at least, since we’ll find them a spot at an available table. Some don't. From what I have done and witnessed at the table, we do our best to accommodate newcomers.
If the goal of AL is to give folks a place to meet and play some DnD, then they have succeeded at my store. If the goal was to play AL exclusive content and rules, then they’ve failed.
I have never attended an event or convention, but a handful of people at the store regularly do.
Read more: http://www.enworld.org/forum/showth...-amp-D-Adventurer-s-League-Event#ixzz4VgQ86Qt
If a lot of us want "officially supported" materials now, it's to save us from the unmitigated piles of crap we had/have to wade through..
Authenticity.
I haven't seen anyone state it like that, but I'm sure there are a lot of people for whom it is a major factor.
1. If you (general you) have been complaining that everything they've done so far is awful, why in God's name should I believe you when you say you want only official stuff so you don't have to wade through the crap? Those are contradictory statements because first says that official stuff is the crap you say you want to avoid in the second.
How can this thread go this long without mentioning the OSR - which is largely about toolkit, self-published games?
Time. Time is the game-killer.
Because the topic at hand is D&D 5th Edition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.