Thanks.
Personally I agree with you, but our DM is wondering if this is opinion or fact supported by a certain page in a certain book.
I have not cracked the MM or DMG open myself, so if anyone can point me in the direction of the rule that would be awesome.
I think he means is the Minion uses a Scimitar or other high Crit weapon.
Personally, I give double the minion damage for High Crit. Still not much.
He's certainly upping the lethality, but it's not wrong nor broken, AFAICT.I think you are hosing your players. In 4th edition, PC's and NPC's don't follow the same rules, and because it doesn't say the minion does extra damage, they shouldn't get any, regardless of weapon.
He's certainly upping the lethality, but it's not wrong nor broken, AFAICT.
If doubling seems too much, but nothing seems too little, consider flat bonus damage based on tier: +5 damage if a minion scores a crit in heroic tier, +10 damage in paragon tier, and +15 damage in epic tier. (Or alternatively, +10, +20, and +30 for grittier combats.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.