Jeremy
Explorer
LordAO said:And as far as the advantages vs disadvantages of a Lich, you forgot a few obvious ones. Being immune to most necromantic effects is as bad as it is good, since many are beneficial, and also healing spells now harm the user. And being a rotting husk has got to negatively impact the character in social situations.
Sorry, I missed you comment in the flurry and the board difficulties yesterday.
I would agree with your first point except that the character is still capable of healing himself with negative energy instead of positive. Being that wizards have more access to negative energy (normally damaging spells) then positive energy (normally curative spells), I'd say this is a further advantage I overlooked. Not a disadvantage at all.
As to the second point, role playing disadvantages should NEVER be used to counteract game mechanic advantages. They can be avoided, overlooked, or underused to easily. A simple application of a first level Change Self is all he needs to looks like his old self. Technically not being affected by age and living forever (even though normally that takes a high level druid or monk) is an advantage too, but I didn't list that as it is more a role playing advantage than a game mechanic, hence I left out reaction adjustments as well.