Hrm...
0) Point buy system for attributes.
Can't imagine still rolling stats. Yuck. I stopped doing it as a DM sometime during 1E - started handing out 80 flat points, stuff like that.
I haven't even been subjected to this as a player in a long, long time. Shortly after the PHB came out, another guy around here had us roll up some 1st level characters.
I came out at the top of the heap: my attribute bonuses added to something like +13, and I ended up triple classed before too long. The low guy got something like 10-12 points, and wasn't even competent in his *initial* class.
Nobody in the group ever suggested rolling stats again.
1) +2 base skill points for all classes.
That is, a Fighter is now 4+Int mod per level, Rogues are 10+Int mod, etc. This is a relatively recent change, but everyone seems to love it. Reduces multiclassing a lot.
2) Certain classes have been reorganized:
a) Monte Cook Sorcerer. (The PHB Sorcerer is still a "monster class.")
b) Bertman Ranger.
c) PrC Paladin (Blackguard spell progression).
d) Druids don't lose their spellcasting privileges for 24 hours if they use "forbidden" items. They just suffer spell failure, same as a Wizard, in metal armor. And Wildshaping doesn't work.
3) Bards have perks:
a) 8+Int mod skill points (figuring in house rule #1, above).
b) They can cast Still spells at +0 spell level, encouraging them to actually use some freaking armor.
(I thought about using the Monte Bard, but I don't own either BoEM, and I don't like using classes I haven't fully read.)
4) Fixed some broken stuff
a) Harm works exactly as written in the PHB, except that it caps at inflicting 100 hp damage.
b) Vorpal weapons gain +4 to their critical multiplier. No more instant death, just...heavy nastiness.
5) Rolling hp is strictly optional. In a standard campaign, players can just take 1/2HD+1. In an epic game, they get 3/4HD.
Edit: Oh, who can stop at 5 house rules?
6) I changed the races a little:
a) Elves have preferred Bard & Sorcerer. (Works like Favored: Any, but only for those 2 classes.)
b) Half Orcs no longer take a Cha penalty.
7) Tumble is opposed by a Ref save. (*Very* new rule, but so far, I'm liking it.)
0) Point buy system for attributes.
Can't imagine still rolling stats. Yuck. I stopped doing it as a DM sometime during 1E - started handing out 80 flat points, stuff like that.
I haven't even been subjected to this as a player in a long, long time. Shortly after the PHB came out, another guy around here had us roll up some 1st level characters.
I came out at the top of the heap: my attribute bonuses added to something like +13, and I ended up triple classed before too long. The low guy got something like 10-12 points, and wasn't even competent in his *initial* class.
Nobody in the group ever suggested rolling stats again.

1) +2 base skill points for all classes.
That is, a Fighter is now 4+Int mod per level, Rogues are 10+Int mod, etc. This is a relatively recent change, but everyone seems to love it. Reduces multiclassing a lot.
2) Certain classes have been reorganized:
a) Monte Cook Sorcerer. (The PHB Sorcerer is still a "monster class.")
b) Bertman Ranger.
c) PrC Paladin (Blackguard spell progression).
d) Druids don't lose their spellcasting privileges for 24 hours if they use "forbidden" items. They just suffer spell failure, same as a Wizard, in metal armor. And Wildshaping doesn't work.
3) Bards have perks:
a) 8+Int mod skill points (figuring in house rule #1, above).
b) They can cast Still spells at +0 spell level, encouraging them to actually use some freaking armor.
(I thought about using the Monte Bard, but I don't own either BoEM, and I don't like using classes I haven't fully read.)
4) Fixed some broken stuff
a) Harm works exactly as written in the PHB, except that it caps at inflicting 100 hp damage.
b) Vorpal weapons gain +4 to their critical multiplier. No more instant death, just...heavy nastiness.
5) Rolling hp is strictly optional. In a standard campaign, players can just take 1/2HD+1. In an epic game, they get 3/4HD.
Edit: Oh, who can stop at 5 house rules?

6) I changed the races a little:
a) Elves have preferred Bard & Sorcerer. (Works like Favored: Any, but only for those 2 classes.)
b) Half Orcs no longer take a Cha penalty.
7) Tumble is opposed by a Ref save. (*Very* new rule, but so far, I'm liking it.)
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