Getting back to the topic as originially stated, while I do appreciate a modular design, I'm wondering how much is actually modular. No class is required admittedly, and from a design perspective I like that.
Will there be rules for reducing/eliminating healing surges, and other gritty options. If there is a modular design what do you think will be essential?
And on an unrelated note, Destiny is really starting to get up my nose. I hate fate, the idea that things are laid out for the heroes in advance. It negates free will and lessens the inherent value of the decision to be a hero, to strive and overcome.
Will there be rules for reducing/eliminating healing surges, and other gritty options. If there is a modular design what do you think will be essential?
And on an unrelated note, Destiny is really starting to get up my nose. I hate fate, the idea that things are laid out for the heroes in advance. It negates free will and lessens the inherent value of the decision to be a hero, to strive and overcome.