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Don't say that! What would I do with all my free time!?!If they were, they wouldn't be much of a need to homebrew any new material.

Don't say that! What would I do with all my free time!?!If they were, they wouldn't be much of a need to homebrew any new material.
If they were terrible, they either would look for alternatives or drop out of the hobby. Neither of which appears to be happening.If most people playing 5E are new to RPGs, which seems to be the case, and there is a constant influx, I would contend that actual features of the 5E design are essentially irrelevant.
If they weren't content, they would move to other games - maybe not other ttrpgs, but other genres entirely.I think that this is spurious reasoning. I agree that I believe most people are content with subclasses but I don’t the movement or lack thereof to other systems demonstrates or somehow proves this point.
I was answering the specific assertion that subclasses must be good because no one has pushed for a change.And how about those of us who have spent some years playing 5e? No RPG system is perfect. If they were, they wouldn't be much of a need to homebrew any new material.
It is way too early to know whether the pandemic era influx has legs.If they were terrible, they either would look for alternatives or drop out of the hobby. Neither of which appears to be happening.
"Aren't ruinous" isn't what was asserted.. So subclasses as a system aren't ruinous.
You're right: I asserted they weren't "horrible" which is a totally different thing."Aren't ruinous" isn't what was asserted.
The pandemic happened after six years of DnD going off the charts with sales.It is way too early to know whether the pandemic era influx has legs.
This is a fallacious syllogism. The inferences being made here do not logically follow. It's once again unsound reasoning. I am fine with you arguing a general opinion that most people are likely content with 5e subclasses. I would agree with that. My problem, however, lies with your argumentative reasoning that surrounds that point. It is reducing a complex choice composed of many constituent parts (i.e., reasons to choose a TTRPG) to a sign of satisfaction with a single factor (i.e., subclasses). We could basically substitute any given mechanic or aspect of 5e into where you have "subclasses" above, and the argument would be just as fallacious.If they weren't content, they would move to other games - maybe not other ttrpgs, but other genres entirely.
But people stick around. So subclasses as a system aren't ruinous.
I think people staying with the dnd product vs something else is ALOT more complicated than dnd is the best one.I think the lack of clear movement means most people aren’t horribly disappointed with subclasses as a concept. The assertion that they are requires some evidence; the assertion that subclasses are objectively terrible for dnd requires a lot of evidence.