Plane Sailing
Astral Admin - Mwahahaha!
Just thought of another thing I'd like to see changed (but won't).
10) big reduction in unnecessary complexity.
The biggest thing that slows down 3e compared to every other RPG I've ever played is the way that so many things key off other things and can be changed in combat. e.g. character gets bulls strength and protection from evil and mage armour; he is then subject to prayer, then the bard starts singing, then he is poisoned and loses 3 Str, then he is hit by dispel magic which takes down two of his spells but leaves the others OK, then he is hit by a ray of enfeeblement. Quick, what is his jump check now?
It gets worse if the DM has 8 magicked up NPCs who get hit by an area dispel and a different effect gets dispelled on all of them.
You almost need a bloomin' spreadsheet at the table to keep track of everything.
Without being prescriptive, I'd like to see a mechanism which reduces complexity dramatically. Too many situations modify a primary value and leave you to calculate all the requisite secondary values.
Cheers
10) big reduction in unnecessary complexity.
The biggest thing that slows down 3e compared to every other RPG I've ever played is the way that so many things key off other things and can be changed in combat. e.g. character gets bulls strength and protection from evil and mage armour; he is then subject to prayer, then the bard starts singing, then he is poisoned and loses 3 Str, then he is hit by dispel magic which takes down two of his spells but leaves the others OK, then he is hit by a ray of enfeeblement. Quick, what is his jump check now?
It gets worse if the DM has 8 magicked up NPCs who get hit by an area dispel and a different effect gets dispelled on all of them.
You almost need a bloomin' spreadsheet at the table to keep track of everything.
Without being prescriptive, I'd like to see a mechanism which reduces complexity dramatically. Too many situations modify a primary value and leave you to calculate all the requisite secondary values.
Cheers