Presumably it's also healthier to let go of confronting said complainers in every thread too?At some point it's just healthier to let it go.
Presumably it's also healthier to let go of confronting said complainers in every thread too?At some point it's just healthier to let it go.
Fair enough.Presumably it's also healthier to let go of confronting said complainers in every thread too?
I prefer points buy like Savage Worlds, Unisystem, or Lords of Gossamer. It makes it all simpler and evenly balanced.Yes, exactly why I don't go with an all feats game - the Chargen overhaul feels like too much work... And then a layer of points buy - even further work.
But, you've never needed a disarm feat in D&D. You could always try to disarm. In AD&D, it was pretty much entirely ad hoc DM fiat, because there weren't any rules for it at all. In 3e and later, you can always make a disarm attempt. The feats just make you better at it.I prefer points buy like Savage Worlds, Unisystem, or Lords of Gossamer. It makes it all simpler and evenly balanced.
I think you have to assume a level of IC competence of characters profession wise, such that you can remove a l arge number of feats. It is ludicrous for example for a fighter to need a disarm feat, and does the class a disservice.
I might be thinking of Savage Worlds.But, you've never needed a disarm feat in D&D. You could always try to disarm. In AD&D, it was pretty much entirely ad hoc DM fiat, because there weren't any rules for it at all. In 3e and later, you can always make a disarm attempt. The feats just make you better at it.
I think subclasses were designed too simply. Like, 5 abilities over 20 levels, with some being, in effect, ribbons? Meh. Some even feel like Feats, and I wonder if that's how subclass features got their start, as some kind of feat chain.I really dislike how few classes 5e has, with quite a few concepts having to be gutted in order to fit as subclasses and not be overtuned.
Sure the 3.5e system was even worse, and hundreds of classes was just awful, but the current system is leading to hundreds of subclasses of content bloat while failing to add meaningful content at the same time.
It's definitely my largest dislike about 5e.
Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (mini mum of 1 temporary hit point).
Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated.
I really dislike how few classes 5e has, with quite a few concepts having to be gutted in order to fit as subclasses and not be overtuned.
Sure the 3.5e system was even worse, and hundreds of classes was just awful, but the current system is leading to hundreds of subclasses of content bloat while failing to add meaningful content at the same time.
It's definitely my largest dislike about 5e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.