Nail said:
If the option of Weapon Aptitude wouldn't come up, why not remove the ability from the class?
Not coming up, coming up seldomly, and being a good/bad idea for an ability to have are three different things.
I expect it to come up rarely and mostly thematically more than anything else. When it does come up it is much simpler than the retraining rules which is nice.
The ability is great and I think it should be expanded to cover more things and be an option for everyone.
hong said:
Whether or not that's good for a spell, it would make sense for a maneuver
It would likely be a bad spell for casting on your own party in many cases, this much I think most people would agree is true.
Make sense for a maneuver? Of course, but then many things would make sense for a maneuver so why is that relevant?
I do not feel that it is a decent replacement for this ability though. It does not simulate what it currently does very well, it is essentially a completely different ability. If you wish to get rid of it fine, if you wish to add in the suggestion above that is fine too, but it is not really a nerfed version of the original to bring it into line with some balance issue in mind.
That is just semantics though. As a new maneuver the one suggested would indeed work, although it is obviously a worse version of the maneuver that already exists which gives extra attacks. I do not recall what level that one is though.
I think that a nerf that anyone could only be effected once by the ability in any given combat would shore up most everyones troubles with it while still leaving the fun parts of the ability intact. I could even see a lower level version that could be used multiple times on anyone but each time it was used your buddy lost hit points equal to the change in initiative number. The possibility of a later mass version with an evil overlord and minions is just too fun to pass up!