Nail said:In the party I DM, we've got a WB/Mnk, who just got Insightful Strike. He's maxed out his Con and Concentration check, so he's doing 1d20+21 hp of damage per round at level 6.
Per round? At most he's doing it once every other round.
Nail said:In the party I DM, we've got a WB/Mnk, who just got Insightful Strike. He's maxed out his Con and Concentration check, so he's doing 1d20+21 hp of damage per round at level 6.
Rystil Arden said:Oh, they're very problematic indeed. In fact, I've banned LDA. As to the Concentration check, if he was only doing 1d20+21 at level 6 and you think *that's* bad, well, I dunno. 21 is not really that high for Concentration at level 6, although I guess it is if you don't allow +skill check items (which is a great way to help keep those maoeuvres less crazy). The real trick is doing 1d20+upper 20s (possibly 30s with a bit of buffing) at level 5, before iteratives kick in. I honestly can't think of any other simple way to do that much damage at that level, including Sudden Metamagic feats.
True!hong said:Per round? At most he's doing it once every other round.
Very true--though it isn't just one level (it's still pretty powerful at other levels before 6) moving it to 4th-level would completely fix it. I'm actually looking to fix Insightful Strike because it seems to be on the borderline of acceptable with caveats, as opposed to Leaping Dragon Attack (which could be fixed if the DC was instead Str-based like Feral Death Blow)hong said:Since it's only for one level, I don't see this as a huge deal. If it is, you could fix it simply by moving insightful strike to 4th level.
Nail said:I have a feeling that the manuevers that base effects off of a skill check aren't just problematic....they're very problematic, and just scream "maximize!".![]()
Rystil Arden said:Very true--though it isn't just one level (it's still pretty powerful at other levels before 6)
I'm actually looking to fix Insightful Strike because it seems to be on the borderline of acceptable with caveats, as opposed to Leaping Dragon Attack (which could be fixed if the DC was instead Str-based like Feral Death Blow)
Oh, so it is--forgot that it was a 3rd-level strike and thought it 2nd for some odd reason.hong said:Huh? It's a 3rd level maneuver which means you have to be at least 5th level to take it.
I actually like the feature of swooping dragon attack that it's (almost) guaranteed, as opposed to having a save. A lot of tough monsters have Fort pumped up, which makes strikes that have Fort saves not very useful against them. It's the fact that it stuns, as opposed to some lesser effect, that's the problem.
Possibly.satori01 said:At low level the effect is probably unbalanced as your skills will probably outpace your damage modifiers. At high level my instinct is to say they lag behind, because even 4x your Concentration skill with the high level maneuvers is not going to compare to the itterative attacks of full bab class...
Feldspar said:Being able to move *and* deal serious damage in the same round is good thing.