Mercule
Adventurer
[MENTION=6683613]TheCosmicKid[/MENTION]: Funny. I had a similar thought, over the weekend. I'd meant to post about it and forgot.
I was actually thinking that the Warlock might be a better model for those who don't want formal gods in their game, for whatever reason. Remove the Cleric class and add an angelic patron that granted access to domain spells. Either that or create a Warlock/Cleric hybrid class that worked more like the Warlock, but totally replaced the spell list.
I was actually thinking that the Warlock might be a better model for those who don't want formal gods in their game, for whatever reason. Remove the Cleric class and add an angelic patron that granted access to domain spells. Either that or create a Warlock/Cleric hybrid class that worked more like the Warlock, but totally replaced the spell list.
In fairness, I can't remember anyplace that calls out the Cleric for ignoring their deities tenets.I'd argue that this is one of many ways of looking at it. Another is that the higher agent shows the warlock a secret to learning power and the warlock gains the rest of it on their own. I favor this viewpoint since nothing about a warlock compels them to obey their patron and there is nothing in the PHB or DMG about striping a warlock of their powers because they don't obey.