In general, an RPG should definitely include character generation to hold my interest. I do see some niche / hyper-focussed games where there are only pre-gens but such a game would only hold my interest for a short time. Things like Lady Blackbird for example.
I’m comfortable with pre-gens for a specific module or campaign within the bigger context of a game that allows custom character creation. For example, the recent Savage Worlds Kickstarter for Legend of Ghost Mountain has a set of five pre-gens which then have their backgrounds woven into the campaign as a whole.
It is possible to create custom characters for the campaign, and there is GM guidance for maximising the existing character hooks with those new PCs. There are full materials (extra Edges and so on) to create custom PCs in the setting so you can play further in the world as you want.
So - game system supports custom characters fully, while the campaign assumes pre-gens but they are not mandatory.
That is an interesting compromise in my mind; give the freedom to make what you want but also present a world dialled in to the characters.
I’m comfortable with pre-gens for a specific module or campaign within the bigger context of a game that allows custom character creation. For example, the recent Savage Worlds Kickstarter for Legend of Ghost Mountain has a set of five pre-gens which then have their backgrounds woven into the campaign as a whole.
It is possible to create custom characters for the campaign, and there is GM guidance for maximising the existing character hooks with those new PCs. There are full materials (extra Edges and so on) to create custom PCs in the setting so you can play further in the world as you want.
So - game system supports custom characters fully, while the campaign assumes pre-gens but they are not mandatory.
That is an interesting compromise in my mind; give the freedom to make what you want but also present a world dialled in to the characters.