When you say you use the UA Feats, and have a larger variety of half feats, are you still giving out stat increases for Feats, or only for half feats?We have been doing this from basically the beginning. It has worked great for us. Feats are much more interesting than a simple ability bonus. Also, it keeps bonuses lower which I think works better with the default monster math for our group. However, we do allow almost all UA feats, so we have a larger variety of options (and more half feats).
PS. I see concern about balance between feats. That has not been a concern/issue for us. My group doesn't seem to care if a feat is more or less powerful, just if it is interesting and fits their character. They definitely don't care if one character has "better" feats than another.
I feel like the proposed options were
1) Feats and no ASI (Feats don't give ASI)
2) Feats with +1 ASI
Or am I off in left field?
Basically @dave2008 how exactly have you set this up in your game? I'm interested in knowing. Thanks!