D&D 5E (2014) What I'm looking Forward to in D&D in 2022

Pretty much anything would be a better Shadowrun than the last three editions of Shadowrun.

Not sure if we'll see any more MtG settings next year though, given that they're putting out two "classic" settings and possibly an "entirely new" setting. Be surprised if they managed to fit an MtG in one as well.

Kamigawa seems like across between Shadowrun and Final Fantasy, with elements of Shinto.

I agree that a Kamigawa book next year is unlikely, although not because of new settings, I don't see those coming out till 2023, but rather because Kamigawa is riskier then even Strixhaven, the original Kamigawa block sold poorly and the cyber punk elements are controversial. Plus if they do an MtG book next year its probably going to be Dominaria as that is also coming out next year and it the origin MtG setting.
 

log in or register to remove this ad

SR needs a whole new streamlined rule set that doesn’t suck. Anarchy is the closest so far but they went to far in the streamline direction.
I think it pretty much needs a solid reboot at this point, both rules and setting.

They need to get a streamlined ruleset (probably a simple dice-pool one for tradition), but one which allows some crunch (as you say Anarchy goes too far), reset the setting to 2050-ish, and tweak the setting a bit to modernise it slightly (not like, hugely but maybe a little less xenophobic/stereotype-y vibe towards the Asian corporations particularly). Pretty much every attempt to advance the setting beyond 2054 was just bad. And it's fine for it to be a retrofuture, technologically, at least to some extent.
 


I think it pretty much needs a solid reboot at this point, both rules and setting.

They need to get a streamlined ruleset (probably a simple dice-pool one for tradition), but one which allows some crunch (as you say Anarchy goes too far), reset the setting to 2050-ish, and tweak the setting a bit to modernise it slightly (not like, hugely but maybe a little less xenophobic/stereotype-y vibe towards the Asian corporations particularly). Pretty much every attempt to advance the setting beyond 2054 was just bad. And it's fine for it to be a retrofuture, technologically, at least to some extent.

They can take yet another shot at a rules system that further divides their player base or they can just do a 5e D&D version and reach not only a much larger audience, but also be side step all these issues of yet again rebuilding their system.
 


They can take yet another shot at a rules system that further divides their player base or they can just do a 5e D&D version and reach not only a much larger audience, but also be side step all these issues of yet again rebuilding their system.
Definitely not imo.

We saw how that worked out for people in the 2000s, with all the d20 conversions. You get a bunch of people buying the main book, then they totally fail to buy any supplements for it (after saying it was "incomplete" without them), then people just ignore your product in its "real" form because they didn't like the converted form.

On top of that, Shadowrun makes no sense as a class/level-based system, not in the actual setting (Kamigawa might). Would it be worse to play than Shadowrun 5/6? Probably not. Would it do more long-term damage to the IP? Definitely it would.

Especially given the increasing success of non-5E RPGs over the last few years (c.f. various Kickstarters, an explosion in both the number of and success of new RPGs and so on). I don't think we're approaching a 1990s situation where D&D gets overtaken or anything, but given D&D got like 40m more people into the hobby, even if only some of them look at your product.

And before you say "Well a 5E version will get even more people!!!". maybe but that doesn't seem to have been the case with stuff doing "5E versions" so far.
 

Might drop D&D in 2022 or RPGs in general. Can't play not a lot of point buying the material and running low in room to store it.
I mean it really sounds like the problem here is that you're going physical not digital.

If you hate digital, fair enough, but I switched over to mostly-digital years ago, except we play in person when we can (so not lately!), and it's eliminated the space problem, and playing with friends online isn't quite as good as in person, but it's definitely not bad.
 

I mean it really sounds like the problem here is that you're going physical not digital.

If you hate digital, fair enough, but I switched over to mostly-digital years ago, except we play in person when we can (so not lately!), and it's eliminated the space problem, and playing with friends online isn't quite as good as in person, but it's definitely not bad.

Digital doesn't intest me. If I'm gaming online I'm gonna play something else.
 

I guess Kamigawa: Neon Dinasty is "to break the ice". 5th Ed is not ready for the crunch a cyberpunk setting would need, and today some players want transhumanist technology (mind uploading and digintal inmortality).

Eldraine could be a D&D book, but not in 2022. Innistrad maybe, but not now because the time ended.

Dragonlance are possible as future crossover with Magic: the Gathering.
 


Pets & Sidekicks

Remove ads

Top