I think it pretty much needs a solid reboot at this point, both rules and setting.
They need to get a streamlined ruleset (probably a simple dice-pool one for tradition), but one which allows some crunch (as you say Anarchy goes too far), reset the setting to 2050-ish, and tweak the setting a bit to modernise it slightly (not like, hugely but maybe a little less xenophobic/stereotype-y vibe towards the Asian corporations particularly). Pretty much every attempt to advance the setting beyond 2054 was just bad. And it's fine for it to be a retrofuture, technologically, at least to some extent.
How long is too long?I'm looking forward to the end of my two current campaigns - they've gone well, but they've also gone too long. So it will be good to bring them to a conclusion.
Unfortunately, they now look pretty definitively like my last two campaigns.
I'm looking forward to the end of my two current campaigns - they've gone well, but they've also gone too long. So it will be good to bring them to a conclusion.
Unfortunately, they now look pretty definitively like my last two campaigns.
Definitely not imo.
We saw how that worked out for people in the 2000s, with all the d20 conversions. You get a bunch of people buying the main book, then they totally fail to buy any supplements for it (after saying it was "incomplete" without them), then people just ignore your product in its "real" form because they didn't like the converted form.
On top of that, Shadowrun makes no sense as a class/level-based system, not in the actual setting (Kamigawa might). Would it be worse to play than Shadowrun 5/6? Probably not. Would it do more long-term damage to the IP? Definitely it would.
Especially given the increasing success of non-5E RPGs over the last few years (c.f. various Kickstarters, an explosion in both the number of and success of new RPGs and so on). I don't think we're approaching a 1990s situation where D&D gets overtaken or anything, but given D&D got like 40m more people into the hobby, even if only some of them look at your product.
And before you say "Well a 5E version will get even more people!!!". maybe but that doesn't seem to have been the case with stuff doing "5E versions" so far.
I guess Kamigawa: Neon Dinasty is "to break the ice". 5th Ed is not ready for the crunch a cyberpunk setting would need, and today some players want transhumanist technology (mind uploading and digintal inmortality).
Eldraine could be a D&D book, but not in 2022. Innistrad maybe, but not now because the time ended.
Dragonlance are possible as future crossover with Magic: the Gathering.
Honest the core D&D 5e Shadowrun book would out sell the Shadowrun's own system's books including supplements by itself.
And you make future supplements for 5e Shadowrun, not for their own system which you dump altogether. Lord of the Rings 5e version out sold its none 5e version 10 to 1, I think the gap between 5e Shadowrun and their current system would be far wider. Shadowrun is a great setting, it deserves to finally have great rules.
One reason I went all digital n 2015. I don't have to worry about storing thousands of maps, tens of thousands of tokens and every book I buy. All I need is my laptop.Might drop D&D in 2022 or RPGs in general. Can't play not a lot of point buying the material and running low on room to store it.
One reason I went all digital n 2015. I don't have to worry about storing thousands of maps, tens of thousands of tokens and every book I buy. All I need is my laptop.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.