D&D 5E What I'm looking Forward to in D&D in 2022

How long is too long?

Too long is when the energy levels around the table dip, and everyone is just trying to get it done. I've found that campaigns generally 'feel' best at around a year, regardless of session length or frequency, but that's a very rough feeling, there are of course exceptions... and it may well not apply to anyone but me.

And what happened to stop you DMing?

I have way more things demanding my time than I have time to give.
 

log in or register to remove this ad

Too long is when the energy levels around the table dip, and everyone is just trying to get it done. I've found that campaigns generally 'feel' best at around a year, regardless of session length or frequency, but that's a very rough feeling, there are of course exceptions... and it may well not apply to anyone but me.



I have way more things demanding my time than I have time to give.

6 months to a year things tend to go that way or in 5E each level above 6 or 7 DM enthusiasm goes down.

So may not just be you. Newer players tend to nova or 5MWD more than veterens and DMs seem to give up.

May not be a 5E thing more D&D idk.
 

I had forgotten Planescape. Oficially the faction war ended, at least in Sigil itself, but nobody said nothing about this to be continued in the Gatetowns. An updated version of old modules, or a new planar handbook are possible.

Dark Sun has got a great potential, but it needs a lot of work, not only about psionic powers and defiler magic, but the tribal-punk look. Here it was the failure of the official comic. It had got the spirit, but it was like watching a Mad Max movie where characters wear like 60's fashion.

My theorie is after Baldrud's Gate III the next videogame will be Planescape II. Dragonlance and Dark Sun could be videogames in the future and this can be very important to promote the franchises, but not all D&D videogames were smash-hits.

The d20 system needs a lot of playtest for a d20 Modern 2.0. being this totally retrocompatibility with the previous 5th Ed. It is not so easy like recycling the previous rules from the 1st Ed of d20 Modern. If the firearms are added, the classes and subclasses focused to melee fight (barbarian, monk, paladin) will be forgotten. And we need a special value of XP reward/Challenging Rating when a enemy humanoid is more powerful thanks by special tech, for example a powerful exosuit, this working practically like a (mindless monster) construct mount.
 

Ray Winninger really, really likes Settings. And if they keep up with products similar to Ravenloft and Strixhaven, there is room for more.

If they do a tie in this year, Kamigawa has the advantage of adding something very different and non-European to the mix. On the other hand, there are two card Sets in Dominaria and it is the 30th anniversary of the card game, so a celebratory tie-in would be good business.
Hey, I'm down with that. I love me some settings too. If they manage to do more than three, and they're okay with it, well, great!
 


I guess Kamigawa: Neon Dinasty is "to break the ice". 5th Ed is not ready for the crunch a cyberpunk setting would need, and today some players want transhumanist technology (mind uploading and digintal inmortality).

Eldraine could be a D&D book, but not in 2022. Innistrad maybe, but not now because the time ended.

Dragonlance are possible as future crossover with Magic: the Gathering.

Edraine is just basic fantasy, just play in Faerun or if you want something more knightly, dig Birthright up.

innestrad is just Ravenloft with the serial number filed off.
 

Edraine is just basic fantasy, just play in Faerun or if you want something more knightly, dig Birthright up.
Faerun has basically zero support for what Eldraine is doing, because literally as soon as you leave Cormyr's borders, people are like " You're a knight? What you mean a thug on a horse who thinks he's better than everyone? Get stuffed ya tosser!". To do a knightly thing, you need a whole environment that supports the context of being a knight. Birthright might, I forget. Dragonlance kind of does.

So I don't think there is actually an official setting you can just substitute in, certainly not an in-print one.

But equally I don't think it would offer something that would have a mass appeal in this era (or indeed in the last 20+ years). Anyone who really wants chivalric stuff is likely running Pendragon.
 

Edraine is just basic fantasy, just play in Faerun or if you want something more knightly, dig Birthright up.

innestrad is just Ravenloft with the serial number filed off.

Eldraine is really akin to more specifically the Moonshea Isles and its Feywild mirror in the Forgotten Realms.

You could this with most MtG settings, Amonkhet = Mulhorand, Theros = Chessenta, Strixhaven = the University/ Bibloplex = House of Knowledge, Ravnica (especially the Ghostquarter) = Brightwater, Kaldheim = Resheman (among others), Alara = Toril and its sister world Abeir, Kamigawa (original)= Wa and Kozakura, Khans Timeline Tarkir = the rest of Kara Tur, Dragons Timeline Tarkir = Returned Abeir, Semphar, and Mulgholm, Rabiah = Zakhara, Innistrad/Homelands = Thay and the Shadowfell, Lorwyn = Feywild, Shadowmoor = Shadowfell, Ixalan = Maztica/Amn/Tethyr/Chult, Ikoria = Chult, Dominaria/Rath = Toril or Abeir, New Phrexia/Old Phyrexia = Mechanis (but scarier), Kaladesh = Durpur (and some other shining plains nations and Koung Kingdom), Hell = Hell, Abyss = Abyss, the rest of MtG planes have never been detailed enough to make comparisons.

There are also a ton of themes in FR MtG hasn't hit yet like Mesopotamian (Unther), African Savannah (The Shaar), Democracy (Turmish), Persian/Turkey = Calimshan, Inuit (Great Glacier), Lurian (Halfling nation),
 

Heck no.
I mean yeah it might get some new D&D players to try something new but a level system is just… old and confining. I love it for D&D. It’s tradition! But no
I mean, there has never been a massively successful TTRPG that achieved pop culture awareness that didn't have things like Levels and Class. Indeed, those are tropes extremely familiar to people from video games due to the zeitgeist created by OD&D that's still going. Games like Shadowrun may have done better if they tapped into that.
 
Last edited:


Remove ads

Top