Patryn of Elvenshae
First Post
Krieg said:The biggest argument in favor of spell slots as a system is that they are extremely easy to learn & use. Simplicity does have some advantages.
And they are much, much easier to balance than a spell point system.
), adapt the effect tables from the Ars Magica game to see what effect you get for reaching what DC, and cast a spell using Int+skill+skill+d20. Base the fatigue on a Fort save, or simply dole out subdual damage based on if the DC was reached or not, and you've got a crude base to work with.