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What IRL skills and experiences have improved (or have been road blocks to) your skills as a DM?

MNblockhead

A Title Much Cooler Than Anything on the Old Site
When I got back into TTRPGs a few years ago, I read a lot of articles and watched TED talks about the benefits of D&D and how playing D&D provided players with skills that proved useful "in real life."

That's not what this thread is about.

I want to know what non-gaming experiences in your life have affected your game, positively or negatively.

I'll start.

First the negative: After being away from gaming for over two decades, while I built a career and family, I can tell that my creativity had ossified quite a bit. Now, I was able to come up with lots of ideas for plots and enjoyed creating a homebrew world for about six months before ever running a game, so I don't mean in the sense of "writer's block." More in the sense of relearning creative live play. It took a good long while before I became comfortable in my own skin as a DM, trying to come up with interesting descriptions on the fly, making combat more than mechanical, acting out NPCs, etc.

As for the positive: I think the main thing from my non-gaming life that has positively impacted me as a DM is travel. I did not grow up in part of the world or in the kind of family that gave me opportunities to travel internationally and did not have much exposure to other cultures. But since starting college I have traveled, lived, and worked in a number of countries and have met and worked with people from all over the world. Not only does that give me a more nuanced approach to roleplaying NPCs, but it also makes it easier for me to come up with personalities, person names, and place names on the fly.

I could come up with other examples, but I don't want to start with a wall of text and I'm more interested in reading what you all have to say.
 

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I would say my marriage has helped my DMing. When I first started DMing, I was a 15 year old geek with no sisters and (obviously) no girlfriend. Needless to say, my female NPCs were abysmally bad, but since my players were just as clueless as me, no one really noticed.

I met my wife, and somehow convinced her after a few years to marry me. Having a girlfriend gave me some insight to the female mind, allowing my female NPCs to become slightly more realistic. Eventually after 20 years of marriage, I've slowly grown to better design female NPCs that are just as fully detailed and realistic as my other creations.
 

Time constraints and dealing with them have improved my ability to discern "this matters" from "this doesn't matter". It's hugely helpful in deciding what details to know before hand, what can I easily look up, and what I can just decide on the fly.
 

World travel allows me to better create a feeling of being in a more exotic foreign place for the players as they journey around our game world.
 

Using the computer at work and through college has allowed me to type faster and be able to layout documents to print modules and such. Back in the 80s most of the prep was bad with maps and brief notes on rooms and things. Today I plan things better and can anticipate actions of the players so I can think of a reaction to the PCs.

I was in the military and that allowed me to see things like the inside of a pyramid. The sights and smells of real world allow me to convey it better.
 

I've been trying to think of stuff, but nearly all the time I bring skills developed in RPGing to work (as a University lecturer), not the other way round. Eg this summer I got a long arm stapler and developed my book-binding skills printing & stapling PDFs, in preparation for printing and binding manuals for my students at the start of term. Doing an end run around our terrible University print services. :) Likewise I think I developed lecturing & tutoring skills more from GMing than vice versa, though the two are certainly synergistic. Occasionally I get to use my academic derived legal knowledge (or just patter) in-game, but far more often I just use it to argue stuff on RPG bulletin boards. :D

Edit: However, walking in the wilderness & countryside is definitely invaluable for describing overland travel.
 

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