kamosa said:Fake, no. What is fake in a game where everything is made up? Since 3E has endorced the concept of monster advancment, I like to think of it as visionary
Any way, I didn't do it on the fly. My point was making changes to 3 or 4 things was easier then the detail it goes into now where you have to detail out 15 or so things. If I want to fudge numbers, it's a heck of a lot easier to make up a number, but to be fair to the players I try not to do that.
Quick give an ankeg, ettin and theiflings stats without looking. Look, I'm not saying it is a great burden that keeps me from creating a fun game. I'm just saying the other streamlined system was easier to GM, and as a GM, I appreciated that.
Easier in the sense that just not playing a game is easier because of all those messy rules? In other words, it doesn't matter to you that earlier edition's half-assed statblocks neglected a lot of important detail?
And you didn't really address his main point, which is that you can choose to ignore most of the details in 3e which you feel burdened by. He might not be able to cite all the stats of an ankeg, ettin, and tiefling, but, in much the same way that it was easy to simply memorize initiative, dmg, and attack mods in earlier editions, he could probably memorize the 3e equivilants. The difference is that 3e provides those extra details for those who want a reasonably complete tactical game without the fudging.
But I'm sorry if not using all those details makes you feel guilty. Why can't the rules text just leave you alone?
