JRRNeiklot
First Post
Here's my own list of what 1e had that 3e doesn't. I barely played 2e, so I don't have much to say about it.
Save or die - this kept the fear of death in players.
Encountering a great wyrm at level one on a random encounter roll - see above.
Undead that drained levels, period. Nothing like a 10th level fighter wetting his pants over a 2 hit die wight.
Magic that was just, well, magic. A door that requires the key from room 2a to open. Period. No bloody dim-door, teleport, stoneshape, etc will work. Go find the key, damnit.
Magic not being for sale. Makes the +1 cloak of protection, actually last longer than 1st level.
The lack of true resurrection - death should mean something, not just be a delaying action.
No halfling paladins.
A melee fighter could hold his own, and indeed best an archer in most cases.
No stats in the fricking 40s.
Real rangers.
20th level fighters with 100 hit points.
The fact that characters were NOT supposed to have x amount of magical items to face a certain creature.
A stone golem in an anti-magic zone was just FUN.
Combat that didn't last 14 hours.
Characters who are not ranger1/rogue2/wizard5/bladesinger6/incantatrix3/arcmage3
Thieves, not rogues.
Backstab, not sneak attack. It just sounds better.
I could go on, but I'll stop there for brevity.
Don't get me wrong, 1e was not without its flaws, but some of what a lot of people call flaws, I call a feature, and actually prefer it that way. I like the power in the hands of the dm. I like to attack the ogre, not move 5 feet, draw my sword as part of a move action, tumble past the goblins, use my spring attack feat to deny the ogre an AOO, and return to the spot I was in. I prefer simplicity over options.
That said, 3e is not a bad game, and I enjoy it. It just seems cold and mechanical, not free-flowing like the games of old.
Save or die - this kept the fear of death in players.
Encountering a great wyrm at level one on a random encounter roll - see above.
Undead that drained levels, period. Nothing like a 10th level fighter wetting his pants over a 2 hit die wight.
Magic that was just, well, magic. A door that requires the key from room 2a to open. Period. No bloody dim-door, teleport, stoneshape, etc will work. Go find the key, damnit.
Magic not being for sale. Makes the +1 cloak of protection, actually last longer than 1st level.
The lack of true resurrection - death should mean something, not just be a delaying action.
No halfling paladins.
A melee fighter could hold his own, and indeed best an archer in most cases.
No stats in the fricking 40s.
Real rangers.
20th level fighters with 100 hit points.
The fact that characters were NOT supposed to have x amount of magical items to face a certain creature.
A stone golem in an anti-magic zone was just FUN.
Combat that didn't last 14 hours.
Characters who are not ranger1/rogue2/wizard5/bladesinger6/incantatrix3/arcmage3
Thieves, not rogues.
Backstab, not sneak attack. It just sounds better.
I could go on, but I'll stop there for brevity.
Don't get me wrong, 1e was not without its flaws, but some of what a lot of people call flaws, I call a feature, and actually prefer it that way. I like the power in the hands of the dm. I like to attack the ogre, not move 5 feet, draw my sword as part of a move action, tumble past the goblins, use my spring attack feat to deny the ogre an AOO, and return to the spot I was in. I prefer simplicity over options.
That said, 3e is not a bad game, and I enjoy it. It just seems cold and mechanical, not free-flowing like the games of old.