Maybe this tells us something about Dungeon World - it's not a game of Arthurian romantic fantasy!Here's an interesting observation. What move is it in Dungeon World when Aragorn tells Faramir he is claiming the Throne of Gondor? I would argue it is NO MOVE AT ALL. There is no general move in Dungeon World that corresponds to giving a command (or making a demand)! You can Parley when you have something the NPC desires, but I don't see that being the case here! It may be that Faramir desires to see the return of the King, but that isn't what is at question here. What is at question is, will he yield the throne specifically to Aragorn (and accept his claim, which in the logic of this situation are indivisible IMHO). There simply is no move for that. The player would describe his making of the claim, and the GM would then have a choice, he could make a (almost certainly soft) move in response, or he could simply move the fiction on and frame a new scene with either Aragorn being acknowledged/having been acknowledged, or one in which he's not (IE some sort of overt or covert conflict with Faramir probably). So, interestingly, our Indy Low Myth story game isn't leaning on mechanics here (though the SYSTEM does have a lot to say about this scene). Heck, a perfectly appropriate response from the GM would be "I don't know, Aragorn, does Faramir bend the knee, or not?" Or maybe he'd ask Samwise!
In BW, whether or not a check was required would depend on other matters: whether Faramir is a PC or NPC, what the Beliefs of the different characters are, if Faramir is a NPC whether Aragorn has a relationship to him, etc. The GM might just say "yes" - or the player might insist on a duel of wits! There are a lot of possible options.