dave2008
Legend
Shouldn't the goal be determined by the PCs?For me, the goal is getting the NPC to co-operate. If they will, I (as DM) decide to what degree they will help, not the dice.
Shouldn't the goal be determined by the PCs?For me, the goal is getting the NPC to co-operate. If they will, I (as DM) decide to what degree they will help, not the dice.
If we take RPG to be centered on ongoing authorship of common fiction, through a continuous process of drafting and revising, that all participate in, where a vital function of rules is through their linkage with the fiction to supply momentum to that fiction. Then to suppose that roll-playing and role-playing are at odds turns out to be mistaken. The two are not necessarily at odds.it's occured to me what has been niggling at me throughout this conversation: the use of the term roll-playing, i admit i had thought it instead referred to characters acting out of character in order to utilise their most numerically effective methods of solving a problem,
when johnny-honest the paladin famed for his truthfullness willingly and unprompted walks up front and centre to bluff all the guards with his +12 deception even though this is still the same character who claimed not even a half-hour ago that they'd rather be run through with a blade than lie if they could help it, but they're the one with the CHA bonuses so it makes sense that they'd make the checks right?
besides it's not like actually having social resolution mechanics would impede your ability to roleplay, sure the dice might tell you how your actions faire but that doesn't mean they would describe anything about what you attemped, how you attempted it or your response to the NPC's reaction, oh so the dice say they didn't believe you? is that saying your character can't make another attempt to convince them? or turning to intimidation? or offering payment? or walking calmly away to find another wagon? or storming off in a huff yelling about stubborn peasants? No, it's just saying 'you failed to convince them', and is the dice telling you that the kobold rolled high on their DEX check against your attempt to trip them really so different from them telling you that the merchant rolled high on their WIS check against you trying to quicktalk them to let you ride on their wagon for free?
it's occured to me what has been niggling at me throughout this conversation: the use of the term roll-playing, i admit i had thought it instead referred to characters acting out of character in order to utilise their most numerically effective methods of solving a problem,
when johnny-honest the paladin famed for his truthfullness willingly and unprompted walks up front and centre to bluff all the guards with his +12 deception even though this is still the same character who claimed not even a half-hour ago that they'd rather be run through with a blade than lie if they could help it, but they're the one with the CHA bonuses so it makes sense that they'd make the checks right?
besides it's not like actually having social resolution mechanics would impede your ability to roleplay, sure the dice might tell you how your actions faire but that doesn't mean they would describe anything about what you attempted, how you attempted it or your response to the NPC's reaction, oh so the dice say they didn't believe you? is that saying your character can't make another attempt to convince them? or turning to intimidation? or offering payment? or walking calmly away to find another wagon? or storming off in a huff yelling about stubborn peasants? No, it's just saying 'you failed to convince them', and is the dice telling you that the kobold rolled high on their DEX check against your attempt to trip them really so different from them telling you that the merchant rolled high on their WIS check against you trying to quicktalk them to let you ride on their wagon for free?
So rather than litigate such an element, the analysis I pursued would go something like thisThere was a discussion about this awhile back, and there was a lot of pushback about such elements, namely:
Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
The idea, apparently, that being noble made random people kowtow to you in a fantasy setting was seen as unacceptable.
(bold) I never talked about the players not getting to declare what their characters do. I have no idea where you are even getting this from.I'm talking about the GM's control of NPCs, not the players' play of their PCs.
The player declares their action - they tell the table what it is that their PC says to the guard (maybe in 1st person, maybe in 3rd person - different tables and different players have different moods and different preferences here).
Of course the DM decides how the guard responds! The DM controls all the NPCs in the game. The die roll, generated by the PC's action, simply indicate what the nature of that response will be. Success = help, failure = no help. The measure of that help is up to the DM, just as the measure of what PCs do is up to the player....Now the GM has to tell us what the guard says in response. How is that determined? You seem to prefer that the GM decides.
So, you want the dice rolls to decide the nature of an NPC's response as well as whether it is positive or not? As I said before, strange game...That's fine, that's your preference. For a table that adopts that approach, there are no "social challenges" of the sort that might call for a mechanical resolution framework.
Well, the goal of getting to Port Royal was a decision made by the players for their PCs, sure.Shouldn't the goal be determined by the PCs?
Or something along those lines.Less than 5: Hostile, immediate rejection/attack
5 - 9: Hostile, may try again with -5 penalty (cumulative if rolled again)
10 - 14: Neutral, may try again
15 - 19: Neutral, may try again with +5 bonus (cumulative if rolled again)
20 - 24: Friendly, will help provided no inconvenience or personal risk
25 or more: Friendly, will go out of the way to help, even at personal risk
So, you want the dice rolls to decide the nature of an NPC's response as well as whether it is positive or not? As I said before, strange game...
But it could be. There are many possible outcomes from interacting with the merchant:Well, the goal of getting to Port Royal was a decision made by the players for their PCs, sure.
But the goal of the single roll: will this merchant, etc. help get me to Port Royal? ...is not the same as the PC's goal of ultimately getting there.
Ok, so you used those? Most DM's IME never bothered -- you are strange.Basic and Expert D&D? Rules Cyclopedia D&D?
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B/X and RC D&D aren't "real D&D?" Strange games?
Yep, you're wrong. I never even heard of that until you posted about it--who bothered debating that junk?Am I wrong or are you telling us where you landed in the AD&D 2e/WoD "Self-described Role-players call B/X and RC D&D players Roll-players" salvos launched in the late 80s through mid 90s? "D&D 4e is a boardgame?" That stuff?
Sure, it could be (I even provided an example in my prior post!), but in the 5E framework it isn't and I've never seen a need to have the roll determine it.But it could be.
Not really, although I see your point you're trying to make.*Relating the SC to combat:
A success in a SC is like doing damage in combat. It moves you closer to your goal (killing the monster in combat) but it doesn't get you there in one roll. Similarly, a failure is like taking damage. It doesn't prevent you from getting your goal, but it makes it more difficult.
Oh, I know my way is fine.EDIT: @DND_Reborn, I do want to be clear that your way of playing / DMing is completely fine. That is my default style as that is how I learned to play in the mid '80s. I just want to point out there are other perfectly acceptable ways to handle it, and they can be fun! You have come off a bit as a "one-true-way" believer,** but I think that is not your intent and likely a misunderstanding.
** I think that is why your getting so much push back
In my experience, plenty of people used the reaction tables. The point is to use them when a reaction is uncertain or not previously determined.Ok, so you used those? Most DM's IME never bothered -- you are strange.