GobHag
Adventurer
And I'd do everything in my power to naughty word on it and insult that kind of design if you do.Yes, I'd do away with cantrips and at-will magic as baked-in features. And while ability scores would stay largely the same (as in, use the same root 3-18 range) the associated bonuses/penalties would be less common - not linear like the WotC editions but more generous/penalizing at the very extremes with a bigger +0 range in the middle. EDIT to add: I'd make the actual stats more relevant by adding a roll-under soft-skill system.
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