4e D&D supports courtly intrigue - there are social skills, and skill challenge resolution.I think D&D is historically pretty bad at "courtly intrigue." It is a staple of both historical and fantastical fiction, but there has never really been a mechanism in D&D that aids with courtly intrigue. This is a subset of the broader lack of decent social interaction rules, but I am calling out courtly intrigue just because it is a staple of the genre(s) D&D purports to be at least adjacent to. I have tried a few different fixes in various editions, from integrating others game system to developing "social combat" rules, and none of it has ever really worked. i think part of that is because in most versions of D&D, there just aren't any mechanical bits defining characters outside of exploration and combat.
Here are a couple of actual play examples:
On the weekend I ran my first session of 4e that invovled only social interaction. So I thought I'd post about how it went.
The starting point
The PCs are low paragon - a dwarf fighter/warpriest of Moradin, a paladin of the Raven Queen, a wizard/invoker, a drow chaos sorcerer/demonskin adept, and a ranger-cleric of the Raven Queen. The player of the ranger-cleric was absent from the session.
The scenario combines elements of Thunderspire Labyringth (a 4e module), Heathen (from a 2008 online Dragon magazine), Speaker in Dreams (a 3E module from WotC) and Night's Dark...
The starting point
The PCs are low paragon - a dwarf fighter/warpriest of Moradin, a paladin of the Raven Queen, a wizard/invoker, a drow chaos sorcerer/demonskin adept, and a ranger-cleric of the Raven Queen. The player of the ranger-cleric was absent from the session.
The scenario combines elements of Thunderspire Labyringth (a 4e module), Heathen (from a 2008 online Dragon magazine), Speaker in Dreams (a 3E module from WotC) and Night's Dark...
- pemerton
- Replies: 51
- Forum: *Pathfinder & Starfinder
My 4e campaign is in a bit of a rest and recuperation period after a big campaign arc (starting at 1st level) came to an end with the PCs at 16th level.
In the downtime, the players have been planning their next move(s), tying up loose ends, buying and making new equipment, planning the renovation of the temple of Erathis that they are re-founding, etc.
One interesting part of this, for me, has been running a number of complexity 1 skill challenges to resolve the various situations that have been coming up in the course of this.
To renovate their temple, the PCs first had to repossessit...
In the downtime, the players have been planning their next move(s), tying up loose ends, buying and making new equipment, planning the renovation of the temple of Erathis that they are re-founding, etc.
One interesting part of this, for me, has been running a number of complexity 1 skill challenges to resolve the various situations that have been coming up in the course of this.
To renovate their temple, the PCs first had to repossessit...
- pemerton
- Replies: 8
- Forum: *Pathfinder & Starfinder
4e is excellent for non-magical hero options, at least as I experienced it.Non-magical hero options.
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4e was probably the best for this with the ability to do a whole competent and balanced martial party and to use inherent bonuses to go without magic items and have the default math work.