For it to be universally praised, but almost never actually played.
-The Gneech![]()
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Sad, but mostly, true.

Jade Oath is actually based mostly on Chinese folklore. If you read the names of the clans and such in the "where Jade Oath came from" link in Frank's sig you'll see the names are very Chinese. Jade Oath is the brainchild of one person. And he is well aware of the cultural difference you don't expect to find.What I EXPECT are people who don't grasp that China, Japan, Korea, and other south-eastern Asian countries are all drastically different. I expect the focus to be far more centered on Japan. I expect, in spite of this, an odd abundance of metal everywhere. I expect very little in the form of caste systems or alternate religious types.
Unfortunately, they stick too much European influence in the blender, so you'll end up having blonde-haired blue-eyed samurai with Western concept of honor, but for the simple fact that white-dominated western buying populace can relate to something as foreign as Asian.I'm not a really big fan of strongly mirroring specific real-world cultures in a fantasy setting. I prefer the whole "stick a bunch of influences in a blender and hit puree" approach.
And it needs to sell poorly as well.
joe b.
Borrowed, you say? Huh.First off, before I begin, I will offer a caveat. I believe in modifying cultures to fit the needs of the game and the setting, not the other way around. To that end, what I would be doing with the Orient is nothing that countless writers have not already done with the Occident. As we all should know, D&D is not a true and historical approximation of medieval or Feudal Europe in any sense. If it were, you would not have adventuring bands scouring ruins for treasure, you would not have sentient nonhuman races with their own societies interacting with humans, you would not have wizards casting magic (they would be burned at the stake in the true medieval Europe), you would not have anachronistic types of weapons and armor existing at the same time, and so forth. Writers have not adapted the setting or the game to make an accurate simulation of European culture, but rather have borrowed elements of European culture to fit into the setting and the game.
But aren't dwarves, elves, gnomes, halflings, etc., borrowed elements from European folklore?Hence Oriental-based cultures will necessarily undergo many of the same types of changes. Dwarves, elves, gnomes, halflings, orcs, goblins, and other humanoids all exist alongside humans-as with humans, these races exist around the world on every continent.
Granted, I would allow this latitude.The social structure does exist, but it has more flexibility than you might imagine. Feudal Europe was often a very stratified society itself, with little upward mobility, as we see with peasantry, serfdom and the ideas of noble and aristocratic bloodlines. Yet, in spite of this, adventuring bands can and do contain people of different races and social rank-so too is it for an Oriental setting. Oriental societies will be more stratified, to be sure, but adventurers by their nature often operate outside this social structure or tend to upset it, and so those who have been disgraced or suffered a loss of position, or who otherwise wish to improve their lots in life, will choose the adventuring path.
Pirates in Japan do exist, usually classified under the lowest class, as are highwaymen and robbers. They try not to get caught, or else face punishment. Even the most savvy pirate can go about in public as a noted merchant, while hiding his secret. Even prostitutes and geishas have their place in such a society.The question of honor and feuds is an interesting one-if this is too heavily emphasized, one may question whether a person will ever say or do something that could be construed as dishonorable or that could provoke a feud. One thing that struck me as odd in the original OA adventure was the presence of wako, or Oriental pirates-shouldn't they be acting honorably as well, or is this just something for the PCs? Do NPCs ever insult people, either not caring or even hoping that their words will provoke a vendetta or a feud? How do these conflicts start if everyone, PC and NPC alike, always acts to avoid provoking feuds or dishonor?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.