rounser said:
On the other hand, a good deal of the last 12 pages is dedicated to proving that the scope of the stories you can run at high level is too small, and therefore campaigns that patch this apparent problem with the game are legit.
I was with you up until this point.
If you were to say that the last 12 pages have been dedicated to discussing how high-level D&D becomes a significantly different game from low-level D&D, and that different people enjoy the aspects of one over the other.
When writing stories for Superman, you have a problem in that Superman started as moderately powerful, and then got more powerful over time, not unlike a PC. Eventually, he became so powerful that the only significant challenges that could be thrown at him were ludicrous or uninteresting. At that point, you have two choices, retool or restart. DC 'started a new campaign', so to speak, and rebooted Superman to match his late 1930s/early 1940s version. That lasted for several years, with him gaining more power each year, until we're where we are today.
Currently, DC is in the retool mode, which is like high-level D&D: changing the challenges so that they're not strictly combat-oriented. Dealing with problems that pure physical force alone cannot solve, relational difficulties, political dilemmas and so forth. The whole "President Lex" concept was a direct extension of that, and something of a retooling of the "Untouchable and powerful businessman" of the mid-80s reboot. Sure, Superman could kill Lex with a wave of his hand (or, as in the animated Justice League, with a blast of his eyes)...but it's not that simple.
Some folks don't enjoy that style of play. That hardly equates to a limited scope. Still others can enjoy multiple play styles, and recognize the inherent strengths and weaknesses in each one.