Would you say that this is true for an AD&D cleric or magic-user/wizard?Comparing 5e to 2e (& pre-2e), that's the main issue for me. 5e is significantly more
complex on the player side. Pre 3e you could pretty much just play your character without referring to the rules.
Would you say that this is true for an AD&D cleric or magic-user/wizard?
In another thread someone said:
And well, there is some truth to that. I realized I missed 2nd ed too. One of the thing that is making me happy about 5e is that it feels to me like a modernized version of 2e. But I haven't played it yet and I assume that cbwjm has. I'm also sure he's not the only one.
So... what is it?
It can't be the AC system. "positive/additive" AC is just plain superior to thac0, end of story.
It can't be the absence of feats, because 5e can be played without them.
It can't be the skill resolution system because let's face it, 5e is simpler and better.
It can't be the magical items, because 5e brings the old school back and the atunement rule is superior - but if you don't like it very easy to remove.
It can't be the ability scores because 5e is much more regular and "fairer" - a 13 is worth something now.
So what is it? Is it the multi-classing? Bounded accuracy? The absence of warlocks, barbarians etc? The saving throws? The less HP? The initiative system? Spell disruption? No cantrips? what?
THACO was insanely easy to use if you had even a modicum of skill with basic math.
So insanely easy to use they changed it!
A lot got changed that didn't need to be changed. When you make an edition you have to change things to make it worthwhile to buy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.