(Psi)SeveredHead
Adventurer
kenobi65 said:One would *think* that other classes with powers that are, in theory, based on their faith or behavior (e.g., clerics, druids, monks) should be equally scrutinized. Yet, one never sees threads on "my DM stripped my cleric of his powers, I think he was wrong!"
Why is this? What do people have against paladins, anyway?
The cleric's code is softer than the paladin's code, even though they get more power from their deity. In FRCS, there's bits about individual cleric codes, but they're not as harsh as the paladin code.
Hussar said:Clerics are 100% as restricted as paladins, within their own alignments. A LG priest of Cuthbert would be only cosmetically different than a paladin for example.
Prove it. Where in the code of Cuthbert does it say you can't lie? Maybe it says you're discouraged, but not "lie X times and you're out".
The paladin code bugs me for two reasons.
1) Paladins can't lie. Bug me to no end. Heroes lie all the time. "Anti-heroes" seem more common now than maybe in 1974. (I could be very wrong.) Fooling your opponent is a great idea, as you can't always just walk in and kick their arse. But one lie makes you lose all your class abilities.
This is supposed to be a proven quality, but it is not. A paladin can't prove he can't lie, except to other paladins and some clerics. Indeed, he can't even prove he's a paladin! With the number of supernatural abilities floating around in DnD, what makes his lay on hands and smite so unique? As a result, you sometimes get player paladins who expect to be trusted, when in fact friendly and unfriendly NPCs have no reason to take their word at face value.
2) Paladins can't associate with dishonorable sorts. Certainly not with grave robbers, people who kill for the expectation of receiving monetary or magical compensation ... sounds like a lot of PCs in 3.x to me.
If the players need to get from city A to city B by fast boat, and the fastest one they can get is operated by smugglers, they either have to abandon that plan or abandon the paladin. This is a pain in the ***. Usually players will tolerate this for a little while, until the paladin is removed or the campaign falls apart. You can't even blame this on bad paladin RPing - the code says you can't do this. Period.
Parts of the paladin code are either unclear (do you really lose your abilities if you lie once?) or are unenforceable (you must protect innocents, fight any evil you find even if you happen to witness a simple mugging while on a word saving quest - you know the latter makes you really easy to manipulate, right?).
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities
It does say grossly, so I'm guessing not one lie, but time and time again I hear of paladins who lose their ability for one lie. DMs often say "you're not RPing your character" when they catch a lie (or a player informs on the paladin) and "toom! Anti-bonus!", the paladin is now a warrior with a few more hit points.
Plus, I see people say paladins are supposed to be "leaders", I guess due to their high Charisma and lead-by-example-nature. The former is, I think, not a good indication. It takes moer than a high Charisma to be a good leader. Indeed, a high Charisma can disguise the fact that you are a bad leader.
In the recent "rock and hard place" thread, there's a paladin who has to choose between helping a powerful but evil mage defend a village from harpies, or killing/subduing/arresting him. Some people said he should defeat the mage (which I think is appropriate

Sejs said:Add on to that, the fact that somehow SOMEHOW a number of people seem to assume that it's their obligation to make any paladin character in a game they run fall from grace at some point. Like it's required of them. Like it's somehow fun for the player of the paladin to have to jump through hoops just in order to get their class abilities back, all while getting the luxury of no class features and getting to bear the weight of some kind of, probably forced, moral failure.
I saw it with DMs all the time, and players would police the paladin, hoping the paladin would fall so they could get on with adventuring. I saw DMs get ticked at paladins and finding creative ways of screwing them without taking away their abilities. And finally, our Eberron group let paladins have an alignment spread and loosened the restrictions. They're like Knights of Solamnia - rods up their butts, but are at least playable now.
Not really. They can't hang out with the charming good-aligned rogue PC who doesn't mind speaking to thieves and smugglers. That's not tolerant to the rogue.Stupid Smurf said:Paladins can respect and tolerate other faiths and philosophies
Wizardru said:Some people have been burned by players who played Paladins poorly and assume that the problem lies with the class, not the players. That's clearly open to interpertation. I remember some "Lawful Stupid" players under AD&D, but I also know that some of the finest moments in my current campaign have been from the paladin in our game.
While I don't agree with you, I think this is a well-written and responsible answer. I have to wonder if the class is at fault, when the same problems happen so often with the class, with a wide variety of players, some of whom are good roleplayers and have played other characters very well. I think if only some very small proportion of players can play the class, and only a small proportions of DMs can handle the class in their game, that the class is the problem. It should at least be a prestige class. This makes it easier for the DM to say "no". It also makes it easier to give a "to-be-paladin" player a "trial period" to see if they can cope with the demands of the class, without automatically screwing them upon making a mistake.
Planesailing said:I thoroughly enjoyed playing a paladin based on Corporal Carrot from the diskworld books (see "Guards Guards!" and "Men at Arms").
But Carrot lied on occasion

Thunderfoot said:o Julius Caesar first roman Emperor (abhorred the carnal lusts of his subjects and opposed the "morale ambiguousness" of his age - some historical scholars believe this may have led to his execution.
I think you need to some more research yourself. Caesar created pretexts to go to war with many barbarian tribes. He certainly looked good - like any successful politician.
The Ayatollah Khomeini- though his beliefs FAR distanced him from the Western world he held true to his fervent beliefs and toppled an illegal (from his POV) regime
Maybe it's the biased western media, but didn't his forces engage in torture? They certainly sent female police officers to arrest women on the street because there was a thin line of skin visible between their cloak and their long, thick, black socks. If that's a paladin, I don't want one in any game I'm in.
o Charlemagne - French knight of the 1100s (??)- Conquered the world for the betterment of his fellow man
Nonsense. He was a warlord. He tried to conquer the world because he was better at killing people than his enemies. And as for Roland, supposed an ideal paladin, didn't he wait too long to call for help and end up dying bravely but stupidly?
Dannyalcatraz said:, my list STARTS with Jean D'Arc/Joan of Arc- a french farmgirl who heard the commands of the Lord to take up arms and throw the British out of France...
Well, she was crazy, but to the best of my knowledge she followed that code very well.